Sorry! The WebGL Playground does not support your browser
IE 11 here, please remove/fix your browser/feature detection.Show HN: WebGL Playground
11–15 of 15 posts
Re: Show HN: WebGL Playground
#12Re: Show HN: WebGL Playground
#13Sorry! The WebGL Playground does not support your browser IE 11 here, please remove/fix your browser/feature detection.
The docs mention this also: http://msdn.microsoft.com/en-us/library/ie/dn385811 (second example)
Re: Show HN: WebGL Playground
#14Are there any potential security implications in providing low level access to OpenGL through a WebGL abstraction? Have there been any exploits in the wild?
This reason was used by Microsoft [1] and Apple to not implement WebGL in IE and Safari, but I don't know what's changed now.
[1] http://blogs.technet.com/b/srd/archive/2011/06/16/webgl-cons...
Re: Show HN: WebGL Playground
#15Sorry! The WebGL Playground does not support your browser IE 11 here, please remove/fix your browser/feature detection.
The feature detection checks that canvas.getContext("webgl") returns non-null. IE11 does indeed return null for that; it wants "experimental-webgl" instead The docs mention this also: http://msdn.microsoft.com/en-us/library/ie/dn385811 (second example)
Yes, so the site owner should just fix the feature detection (webgl and experimental-webgl) - that's normal.
It used to be best practice to test a website in IE, Firefox and a WebKit based/originated browser (Chrome/Safari). Opening the site with Chrome now shows a dialog that apologize for limited testing, ok.