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Show HN: A game I've been working on for the last year is out today

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Re: Show HN: A game I've been working on for the last year is out today

#13

Looks good. I'm wondering why you highlight "Only on iOS" as a specific thing on the screenshots?

At a guess:

Many iOS developers have a severe case of blinders on and don't communicate on their websites that their software is iOS only, ever. This does not only affect games, but also productivity software. The end result of that is that in the best case, a person gets to really like a product after having spent time on the marketing copy and when trying to figure out how to buy it for their platform find that they can't and end up despising the company. In the worst case the company uses some intermediary to sell the software, like humblebundle, which means the person can end up paying for the software, only to be told that they can only get an itunes version.

I don't know if that's the reason they do it, but in either case i applaud them for it.

Re: Show HN: A game I've been working on for the last year is out today

#15

Looks good. I'm wondering why you highlight "Only on iOS" as a specific thing on the screenshots?

At a guess: Many iOS developers have a severe case of blinders on and don't communicate on their websites that their software is iOS only, ever. This does not only affect games, but also productivity software. The end result of that is that in the best case, a person gets to really like a product after having spent time on the marketing copy and when trying to figure out how to buy it for their platform find that the…

It's also a sign to fans of the Apple aesthetic that it's more "Apple-y" than cross-platform products. See Tapbots vs Evernote for an example. For people that value that aesthetic, "iOS only" is a positive signal.

Re: Show HN: A game I've been working on for the last year is out today

#18

Looks good. I'm wondering why you highlight "Only on iOS" as a specific thing on the screenshots?

its not official but apple will dick you over on a number of things if you ship on other platforms. most specifically the highly valuable 'being featured early on the app store'. from what i've heard they have a secret internal policy of checking to see if you shipped on android before doing that...

one of their submission rules is not to mention other platforms in metadata - i'd also take that as a hint that "we like exclusives" - my interpretation of that is that you can't say "also available on Android" - for example.

this is not fresh news either, a quick google on the subject reveals a long history of people moaning about this particular problem... if you are shipping a game and do your homework then you will know this.

Re: Show HN: A game I've been working on for the last year is out today

#20
Looks great! I'm also building a multiplayer-on-the-same-device iOS game, but I plan on adding a single player mode too. Are you not worried about being multiplayer only? I'd be afraid to cut a large portion of the impulse purchases this way (I won't buy it unless there is someone who can try it with me right now).
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