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Show HN: Sparklin Wars, multiplayer Web shooter I built over 2 nights

wars.sparklinlabs.com

11–20 of 43 posts

Re: Show HN: Sparklin Wars, multiplayer Web shooter I built over 2 nights

#13
Very cool, my biggest issue with the game play was just catching on corners. I think it could be very successful with a lot of iteration, richer graphics, and storyline. The basic fun factor is there, which isn't true of many commercial games.

Re: Show HN: Sparklin Wars, multiplayer Web shooter I built over 2 nights

#15

Very cool, my biggest issue with the game play was just catching on corners. I think it could be very successful with a lot of iteration, richer graphics, and storyline. The basic fun factor is there, which isn't true of many commercial games.

:)

I hope to do something more serious with it in the coming months. If anyone cares to be updated, you can follow me on Twitter at http://twitter.com/elisee

Re: Show HN: Sparklin Wars, multiplayer Web shooter I built over 2 nights

#16
post #10

I spent a lot of years using wasd and the mouse, but I no longer have a mouse. Anything you can do for us trackpad users?

I'm afraid the game is pretty much designed to be played with a mouse as it requires precise shooting. I'd love to add gamepad support later on though, should work well with dual sticks (https://developer.mozilla.org/en-US/docs/API/Gamepad/Using_G...)

Re: Show HN: Sparklin Wars, multiplayer Web shooter I built over 2 nights

#18
post #17

Nice work, amazing that you could crank this out in a couple of nights. Inspirational!

Thanks :). I spent a huge amount of time working with those techs lately so I'm pretty familiar with them. It's not like I could have done that from scratch.

Over the last few weeks I wrote a Web player with Three.js / Lua.js to be released with the Beta of my cooperative game-making platform (next week) - http://craftstud.io/, and last year I wrote a Google Wave-like thing with Socket.io.

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