Show HN: Sparklin Wars, multiplayer Web shooter I built over 2 nights
11–20 of 43 posts
Re: Show HN: Sparklin Wars, multiplayer Web shooter I built over 2 nights
#12Re: Show HN: Sparklin Wars, multiplayer Web shooter I built over 2 nights
#13Re: Show HN: Sparklin Wars, multiplayer Web shooter I built over 2 nights
#14I really had wayyyy too much fun playing this, for how "simple" it is. I'm very impressed with what was possible in just two nights. Thanks a lot for sharing!
Re: Show HN: Sparklin Wars, multiplayer Web shooter I built over 2 nights
#15Very cool, my biggest issue with the game play was just catching on corners. I think it could be very successful with a lot of iteration, richer graphics, and storyline. The basic fun factor is there, which isn't true of many commercial games.
I hope to do something more serious with it in the coming months. If anyone cares to be updated, you can follow me on Twitter at http://twitter.com/elisee
Re: Show HN: Sparklin Wars, multiplayer Web shooter I built over 2 nights
#16I spent a lot of years using wasd and the mouse, but I no longer have a mouse. Anything you can do for us trackpad users?
Re: Show HN: Sparklin Wars, multiplayer Web shooter I built over 2 nights
#17Re: Show HN: Sparklin Wars, multiplayer Web shooter I built over 2 nights
#18Nice work, amazing that you could crank this out in a couple of nights. Inspirational!
Over the last few weeks I wrote a Web player with Three.js / Lua.js to be released with the Beta of my cooperative game-making platform (next week) - http://craftstud.io/, and last year I wrote a Google Wave-like thing with Socket.io.