Show HN: Explore 6048 YC companies as an interactive galaxy
11–20 of 22 posts
Re: Show HN: Explore 6048 YC companies as an interactive galaxy
#12^ Builder here, I used Kimi K3 and agent swarms to turn YC companies into an interactive galaxy. Every star is a startup you can click and explore.
What are the broad strokes of K3's design? What did you learn?
Re: Show HN: Explore 6048 YC companies as an interactive galaxy
#13Earlier quoted context omitted.
What are the broad strokes of K3's design? What did you learn?
I built this mainly as a qualitative test of Kimi’s frontend capabilities given the strong frontend score on ARENA. Broadly, I’d say it’s quite capable, it even did a ton of validating, took screenshots, identified its own issues, and iterated repeatedly. The entire session was far more rigorous than I expected
Re: Show HN: Explore 6048 YC companies as an interactive galaxy
#14I'd like the yc cosmos explorable in a no man's sky type game where visiting the company planets will let you explore their business model manifested as a planetary culture and enemy types. The big AI companies will be black holes sucking in material and taking everyones lunch
Re: Show HN: Explore 6048 YC companies as an interactive galaxy
#15Re: Show HN: Explore 6048 YC companies as an interactive galaxy
#16Earlier quoted context omitted.
I built this mainly as a qualitative test of Kimi’s frontend capabilities given the strong frontend score on ARENA. Broadly, I’d say it’s quite capable, it even did a ton of validating, took screenshots, identified its own issues, and iterated repeatedly. The entire session was far more rigorous than I expected
Thanks! For me, learning more about the setup for that (mostly autonomous?) build process would be more engaging than spending a minute with the result.
I agree though, the autonomous build process is more interesting than the artifact.
Re: Show HN: Explore 6048 YC companies as an interactive galaxy
#17but like how does it help in exploring it? I get its cool looking but that's pretty much all to it. Also stars don't make much sense if all of them are exactly the same when in reality every star is very different in shape, type, nature etc. This is just mapping nodes on a 3d space and putting a cosmic barely thought out theme on it that concetually doesn't connect to the underlying data much
Re: Show HN: Explore 6048 YC companies as an interactive galaxy
#18I'd like the yc cosmos explorable in a no man's sky type game where visiting the company planets will let you explore their business model manifested as a planetary culture and enemy types. The big AI companies will be black holes sucking in material and taking everyones lunch
Re: Show HN: Explore 6048 YC companies as an interactive galaxy
#19Is there an underlying logic to the spatial layout? I made something similar for charting out the Bevy ecosystem recently, where my layout is driven by co-use of crates in projects scraped from GitHub. I'm afraid I didn't use an agent swarm though, and it's merely self hosted, not deployed in a single command. https://crates.rugaex.com/
The crate co-use looks interesting, and building it without agent swarms still counts :)
Re: Show HN: Explore 6048 YC companies as an interactive galaxy
#20Earlier quoted context omitted.
Thanks! For me, learning more about the setup for that (mostly autonomous?) build process would be more engaging than spending a minute with the result.
Basically two prompts: 1) One for agent swarms to collect, cross-check, and structure the data. 2) Another to turn the dataset into the interactive galaxy. I agree though, the autonomous build process is more interesting than the artifact.