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Show HN: QBasic Gorillas (Repeeled)

gameswithtony.com

11–20 of 31 posts

Re: Show HN: QBasic Gorillas (Repeeled)

#11
post #10

How much is yours, and how much is the LLM's?

Code-wise, mostly LLM. I gave it the original QBasic source code so that's not mine either.

This experiment was a guidance experiment for me with Fable. Heavy spec and planning architecturally and UX, and strictly no JS frameworks or dependencies.

I do these kind of experiments with new models, and Fable has been the most successful so far for capturing the intended UX and feel per spec.

Re: Show HN: QBasic Gorillas (Repeeled)

#13

holy gorilla! i think QBasic Gorillas is the first graphics game i have memory of playing as a child. i remember attempting to read the code as a kid and being wildly confused by it. thanks for the brief trip down memory lane.

I think the first one for me was The Oregon Trail followed shortly by QBasic Gorillas and Nibbles. It was my first step in coding beyond Turtle Graphics on an Apple from even earlier in childhood.

Opening up the QBasic source code was eye opening for me: that computers weren't the realm of hackers typing incomprehensible text on TV and swapping floppy disks, but something that could start to make sense. My TRS-80 came next, and, for me, the rest was history.

Good memories. I wonder what the memories will be for kids right now in the age of LLMs.

Re: Show HN: QBasic Gorillas (Repeeled)

#14
post #2

As somebody who grew up in the era of MS-DOS and QBASIC - it's pretty amusing to see two AI-assisted GORILLA.BAS web games in the past week. https://news.ycombinator.com/item?id=48856350 Can also play the original as well online https://classicreload.com/play/qbasic-gorillas.html Feedback - the wind/round text should NOT be placed over buildings because.... one of the buildings is gray thus making it almost impossibl…

I don't know if the poster changed the filter after reading your comment, but the filter that is there now looks great to my eyes.

Re: Show HN: QBasic Gorillas (Repeeled)

#15
post #2

As somebody who grew up in the era of MS-DOS and QBASIC - it's pretty amusing to see two AI-assisted GORILLA.BAS web games in the past week. https://news.ycombinator.com/item?id=48856350 Can also play the original as well online https://classicreload.com/play/qbasic-gorillas.html Feedback - the wind/round text should NOT be placed over buildings because.... one of the buildings is gray thus making it almost impossibl…

I don't know if the poster changed the filter after reading your comment, but the filter that is there now looks great to my eyes.

Nope, haven't changed it! I think it's an aesthetic preference thing.

Re: Show HN: QBasic Gorillas (Repeeled)

#16
post #2

As somebody who grew up in the era of MS-DOS and QBASIC - it's pretty amusing to see two AI-assisted GORILLA.BAS web games in the past week. https://news.ycombinator.com/item?id=48856350 Can also play the original as well online https://classicreload.com/play/qbasic-gorillas.html Feedback - the wind/round text should NOT be placed over buildings because.... one of the buildings is gray thus making it almost impossibl…

I don't know if the poster changed the filter after reading your comment, but the filter that is there now looks great to my eyes.

I don't think they updated it - it still looks a very simplistic combination of slightly high frequency noise + artificial horz scanlines.

I grew up in the era, and a couple of my buddies still keep a few CRTs for playing NES games so its immediately apparent to me. Similar to when laymen use AI to generate "pixel art" without doing any grid alignment or palette reduction.

Retroarch also has some decent approximations of CRT scanline using shaders as well (see crt-geom crt-lottes)

https://www.retroarch.com/?page=shaders

Re: Show HN: QBasic Gorillas (Repeeled)

#17

Earlier quoted context omitted.

I don't know if the poster changed the filter after reading your comment, but the filter that is there now looks great to my eyes.

I don't think they updated it - it still looks a very simplistic combination of slightly high frequency noise + artificial horz scanlines. I grew up in the era, and a couple of my buddies still keep a few CRTs for playing NES games so its immediately apparent to me. Similar to when laymen use AI to generate "pixel art" without doing any grid alignment or palette reduction. Retroarch also has some decent approximation…

I understand, I'm not going for accuracy, just suggestion. For someone like you it won't feel right, I totally get it.

Re: Show HN: QBasic Gorillas (Repeeled)

#18

Earlier quoted context omitted.

I don't think they updated it - it still looks a very simplistic combination of slightly high frequency noise + artificial horz scanlines. I grew up in the era, and a couple of my buddies still keep a few CRTs for playing NES games so its immediately apparent to me. Similar to when laymen use AI to generate "pixel art" without doing any grid alignment or palette reduction. Retroarch also has some decent approximation…

I understand, I'm not going for accuracy, just suggestion. For someone like you it won't feel right, I totally get it.

Yeah and CRT emulation can be a pretty deep rabbit hole. The amount of work that goes into making things skeuomorphic is pretty wild.

If you want to see a neat example, check out cool-retro-term, it’s been around for a while but is still super impressive.

https://github.com/Swordfish90/cool-retro-term

Re: Show HN: QBasic Gorillas (Repeeled)

#19
post #2

As somebody who grew up in the era of MS-DOS and QBASIC - it's pretty amusing to see two AI-assisted GORILLA.BAS web games in the past week. https://news.ycombinator.com/item?id=48856350 Can also play the original as well online https://classicreload.com/play/qbasic-gorillas.html Feedback - the wind/round text should NOT be placed over buildings because.... one of the buildings is gray thus making it almost impossibl…

I've made two updates: the wind and round text should be more legible with a slightly transparent background under it. The camera is less whiplash-y and pauses for a moment after the banana hit if it's zoomed out and the zoom in is a bit slower.
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