Very cool! Love seeing more browser games
Show HN: Homegames. An open-source game platform I've been making for 8 years
11–20 of 58 posts
Re: Show HN: Homegames. An open-source game platform I've been making for 8 years
#12Re: Show HN: Homegames. An open-source game platform I've been making for 8 years
#13Does everything need a "session"? Is it possible to have fully static games/exports?
One thing I forgot to mention is all of these games run server side and thin clients just render and send input back to the server. So a game session needs to exist for the back and forth communication to work. Theoretically you could do this all client side too, but that would remove the magic of every game getting multiplayer for free
fun
Re: Show HN: Homegames. An open-source game platform I've been making for 8 years
#14Earlier quoted context omitted.
One thing I forgot to mention is all of these games run server side and thin clients just render and send input back to the server. So a game session needs to exist for the back and forth communication to work. Theoretically you could do this all client side too, but that would remove the magic of every game getting multiplayer for free
as a matter of ux, users probably don't need to know that a session is being instantiated, and probably expect a simple play button fun
Re: Show HN: Homegames. An open-source game platform I've been making for 8 years
#15Does anyone remember "Shoot 'Em Up Construction Kit" on the Amiga?
Re: Show HN: Homegames. An open-source game platform I've been making for 8 years
#16Re: Show HN: Homegames. An open-source game platform I've been making for 8 years
#17Re: Show HN: Homegames. An open-source game platform I've been making for 8 years
#18Could not play any of the games - too many requests errors. Why do they need "sessions", are they not running client-side?
The idea is that you could use a browser or custom client or whatever to connect to a game server
Re: Show HN: Homegames. An open-source game platform I've been making for 8 years
#19Does everything need a "session"? Is it possible to have fully static games/exports?
One thing I forgot to mention is all of these games run server side and thin clients just render and send input back to the server. So a game session needs to exist for the back and forth communication to work. Theoretically you could do this all client side too, but that would remove the magic of every game getting multiplayer for free
You'd still get multiplayer "for free", but it could be turned on and off. You could do it with zero code change for the actual games, they don't have to know.
It seems some of the games could do with a singleplayer mode that doesn't depend on the backend having free slots.
Just an idea from a fellow web games person!