Live data from Hacker News

Show HN: An 8-bit live gamecast for baseball

ribbie.tv

11–20 of 149 posts

Re: Show HN: An 8-bit live gamecast for baseball

#14
post #12

fun idea and gj execution, but the art looks like bad ai pixel art, at least on my screen. gives it that uncanny youtube music stream look.

This is a classic problem for people who didn't grow up making 8-bit pixel art. Typing "pixel art" into Nano-Banana only creates the illusion of pixel art, which quickly breaks down under modest scrutiny, particularly at larger resolutions.

That's why you can see "smeared edges," "fringing," etc.

Even a basic nearest neighbor downscale/upscale would have squashed some of the higher frequency noise.

OP: Look into palette reduction and pixel grids. This is a decent start as a post-processing tool for this stuff.

https://github.com/jenissimo/unfake.js

Re: Show HN: An 8-bit live gamecast for baseball

#16
this f**ng rocks

Something about the way baseball itself is played seems to make recreations really satisfying -- like, more accurate? -- and fun compared to say, soccer hilights of matches on Youtube made with what looks like an EA soccer video game

I also really like the idea of recreating any type of event in this format. It's almost like photogrammetry but with as much creative intention as you have documentary. very awesome, very inspirational really

Re: Show HN: An 8-bit live gamecast for baseball

#18
post #12

fun idea and gj execution, but the art looks like bad ai pixel art, at least on my screen. gives it that uncanny youtube music stream look.

This is a classic problem for people who didn't grow up making 8-bit pixel art. Typing "pixel art" into Nano-Banana only creates the illusion of pixel art, which quickly breaks down under modest scrutiny, particularly at larger resolutions. That's why you can see "smeared edges," "fringing," etc. Even a basic nearest neighbor downscale/upscale would have squashed some of the higher frequency noise. OP: Look into pale…

yes. i am more perceptive of bad art vs bad code. seeing so much bad generated art...everywhere...makes me wonder how much bad code is being put out there. art isn't load-bearing, but code can be.
Post reply on HN