I used to play an Amiga 500 version of this. I think it was Test Drive 2 though.
Show HN: I reverse-engineered the world maps of Test Drive III (1990 DOS game)
11–20 of 63 posts
Re: Show HN: I reverse-engineered the world maps of Test Drive III (1990 DOS game)
#12Re: Show HN: I reverse-engineered the world maps of Test Drive III (1990 DOS game)
#13I used to play the demo of Test Drive III. It only had one map I believe. But I loved that it was a sandbox, so you could drive anywhere. I specifically remember following along the railroad. It was way ahead of its time back then.
Between this and Stunts 4d https://en.wikipedia.org/wiki/Stunts_(video_game) what more could a kid ask for
Re: Show HN: I reverse-engineered the world maps of Test Drive III (1990 DOS game)
#14Re: Show HN: I reverse-engineered the world maps of Test Drive III (1990 DOS game)
#15Re: Show HN: I reverse-engineered the world maps of Test Drive III (1990 DOS game)
#16I used to play the demo of Test Drive III. It only had one map I believe. But I loved that it was a sandbox, so you could drive anywhere. I specifically remember following along the railroad. It was way ahead of its time back then.
Between this and Stunts 4d https://en.wikipedia.org/wiki/Stunts_(video_game) what more could a kid ask for
Re: Show HN: I reverse-engineered the world maps of Test Drive III (1990 DOS game)
#17Re: Show HN: I reverse-engineered the world maps of Test Drive III (1990 DOS game)
#18I'm very happy to see this! Not so much because of TDIII (which I played, although not nearly as much as Stunts), but because there seems to be some momentum building around recreating old games using AI agents, and I love that! I had explored some related ideas [0] but throwing Claude at the problem seems super promising. The recent Crimsonland thing [1] was great! [0] https://www.gabrielgambetta.com/remakes.html [1…
I wrote a decoder for the CPS file format they use for sprites and it worked file for all images except one. It rendered half the image properly and then scrambled the rest. I could see that the sprite information was there but there was some offset problem. I had claude dig into it in detail along and gave it the ScummVM source for reference. I also gave it Ghidra so that it could debug the actual EOB.EXE file but nothing we tried got it to render properly. Even SSI's own code which got from a modding wiki failed to render this image. My final conclusion was that it was a half done asset that somehow found its way into the asset archive and is never used in the game but that's a flaky conclusion given that its name is referenced in the EXE.
I've been having a lot of fun upscaling the sprites used for the cutscenes and remixing the music using AI. It's a game I played a lot as a kid so being able to tinker with it at a low level is a nice distraction.
It's purely a "fun" side project without deadlines or anything so I get to do what I want with it without any hassles about "being productive".
Re: Show HN: I reverse-engineered the world maps of Test Drive III (1990 DOS game)
#19I can hear the PC Speaker music in my head.... oh man! it was actually available in adlib! https://www.youtube.com/watch?v=ayInv3ZZRak