Show HN: Demon – open-source real-time music diffusion engine, 25Hz local GPU
11–16 of 16 posts
Re: Show HN: Demon – open-source real-time music diffusion engine, 25Hz local GPU
#12Re: Show HN: Demon – open-source real-time music diffusion engine, 25Hz local GPU
#13this is sick and why not bro!! what was the biggest unexpected unlock you got while building this? like was there something that just worked out unexpectedly easy compared to the rest? also, another question, how much time it took you to build this thing all together?
biggest unexpected unlock i would have to say is the shared mutable curves that bypass the ringbuffer drain. i wouldnt have thought of that without the throughput that preceded it
Re: Show HN: Demon – open-source real-time music diffusion engine, 25Hz local GPU
#14this is sick and why not bro!! what was the biggest unexpected unlock you got while building this? like was there something that just worked out unexpectedly easy compared to the rest? also, another question, how much time it took you to build this thing all together?
oh and as for time - this is several months of work, but is the culmination of several years of audio adjacent genai work