Is the name a reference to Laureline from Valérian ?
Show HN: Loreline, narrative language transpiled via Haxe: C++/C#/JS/Java/Py/Lua
11–20 of 23 posts
Re: Show HN: Loreline, narrative language transpiled via Haxe: C++/C#/JS/Java/Py/Lua
#12This is very interesting - I’ve tried to make custom syntaxes for describing dialog etc multiple times, for embedding into game projects, especially since things like Ink aren’t really amenable to porting to other languages easily. So the multitarget/multi-language focus is very attractive. One thing I will say though - I think something that would set a language/toolset like this apart, would be a high quality UI fo…
Re: Show HN: Loreline, narrative language transpiled via Haxe: C++/C#/JS/Java/Py/Lua
#13Now this is prime Hacker News content! Thank you. The idea of a narrative language is fascinating and I'll upvote anything that's using Haxe. I took Haxe for a spin years ago and was really impressed, just haven't been able to find the excuse to use it in my day to day work. I find the idea of cross-platform transpilation rather than compilation to be very interesting. Particularly when working with platforms like iO…
Re: Show HN: Loreline, narrative language transpiled via Haxe: C++/C#/JS/Java/Py/Lua
#14Seems pretty promising. The language looks clean which I can't say for some of the alternatives. The thing that I find so challenging about these types of systems is scaling up the richness of the playback. Very quickly I find I need to integrate animations, lip sync, vfx, timed event triggers... For that you really need some kind of timeline. Delays don't cut it. So then these clean text driven systems are at best a…
Re: Show HN: Loreline, narrative language transpiled via Haxe: C++/C#/JS/Java/Py/Lua
#15Seems pretty promising. The language looks clean which I can't say for some of the alternatives. The thing that I find so challenging about these types of systems is scaling up the richness of the playback. Very quickly I find I need to integrate animations, lip sync, vfx, timed event triggers... For that you really need some kind of timeline. Delays don't cut it. So then these clean text driven systems are at best a…
I actually plan to tackle the "graph in sync with the narrative script files" in the future, just not the focus yet :)
Re: Show HN: Loreline, narrative language transpiled via Haxe: C++/C#/JS/Java/Py/Lua
#16Earlier quoted context omitted.
I actually plan to tackle the "graph in sync with the narrative script files" in the future, just not the focus yet :)
Nice. Something short of the full lift that might be useful is to add a reflection API along with the playback API. That way implementing import/export of .lor files to an engine format becomes a lot more appealing. Something to think about, anyway.
Re: Show HN: Loreline, narrative language transpiled via Haxe: C++/C#/JS/Java/Py/Lua
#17Re: Show HN: Loreline, narrative language transpiled via Haxe: C++/C#/JS/Java/Py/Lua
#18Loreline transpiles to Java, but from the diagram it looks like that only works with Android. Is it possible to use Loreline with Java on other platforms?
Re: Show HN: Loreline, narrative language transpiled via Haxe: C++/C#/JS/Java/Py/Lua
#19How would you say this is inspired by, and compares to, writing in literate programming languages like Inform 7?
Re: Show HN: Loreline, narrative language transpiled via Haxe: C++/C#/JS/Java/Py/Lua
#20This looks nice! Would love to integrate it into an intfic project I'm working on: storyloom-weld.vercel.app How would you say this is inspired by, and compares to, writing in literate programming languages like Inform 7?