Thinking back to 2016 when Pogo launched there were news stories about trespassing, people getting hurt etc for virtual creatures... I could easily see someone be foolish enough to go up to predators
We thought about this and specifically decided not to award xp based on an animals danger rating.
Even though we warn users in the onboarding to take care in the wild, TikTok and similar platforms have shown people acting foolishly is not something you can fully control
Definitely soon, we just wanted to build a version that everyone can use regardless of income. Unfortunately inference costs means we needed something (ads) to keep the servers online. Out of curiosity what would you say is a fair price for this?
I would not pay monthly but I would pay lifetime like 10 or 20 bucks. Seek is free and good so if I’m paying for the fun aspect I would probably cap out around $20 Edit: might even be able to pull off like $10/yr but I’m increasingly tired of those as well
iNaturalist is great for identification and information, but it lacked the fun and soul we were looking for. It doesn’t feel like you’re playing when you use it, it feels like you’re in biology class (no hate to them). Wildex gives you cute fun facts and lets you build up points for rare species finds. It feels like a completely different experience.
> It doesn’t feel like you’re playing when you use it
That's a feature, not a bug. Gamifying nature is a bad idea. It's tourism, but with the worst kind of tourists.
Thinking back to 2016 when Pogo launched there were news stories about trespassing, people getting hurt etc for virtual creatures... I could easily see someone be foolish enough to go up to predators
We thought about this and specifically decided not to award xp based on an animals danger rating. Even though we warn users in the onboarding to take care in the wild, TikTok and similar platforms have shown people acting foolishly is not something you can fully control
Do you put up anything when ID'ing a dangerous situation like "RUUUUUN!!!" or similar? Maybe a more serious idea would be to give some sort of visual indication of danger vs loading some text to read that says it's dangerous.
iNaturalist is great for identification and information, but it lacked the fun and soul we were looking for. It doesn’t feel like you’re playing when you use it, it feels like you’re in biology class (no hate to them). Wildex gives you cute fun facts and lets you build up points for rare species finds. It feels like a completely different experience.
> It doesn’t feel like you’re playing when you use it That's a feature, not a bug. Gamifying nature is a bad idea. It's tourism, but with the worst kind of tourists.
At the same time, learning doesn't have to be boring. Most people don't care about the family/class/genus lineage. They just want to know a) what it is, b) some other interesting facts. Sure, have a link to the drudgery, but having something fun/interesting that gets/keeps people excited about going outside and enjoying nature is not a bad idea. Just because gamifying has been used for bad by others doesn't mean it's bad for everything. Nose, despite face; baby/bathwater types of things come to mind here.
iNaturalist is great for identification and information, but it lacked the fun and soul we were looking for. It doesn’t feel like you’re playing when you use it, it feels like you’re in biology class (no hate to them). Wildex gives you cute fun facts and lets you build up points for rare species finds. It feels like a completely different experience.
> It doesn’t feel like you’re playing when you use it That's a feature, not a bug. Gamifying nature is a bad idea. It's tourism, but with the worst kind of tourists.
Respectfully disagree here, the more people you could get outside appreciating and learning about nature, the better it can be preserved for future generations. Whether it’s gamified or not.
> It doesn’t feel like you’re playing when you use it That's a feature, not a bug. Gamifying nature is a bad idea. It's tourism, but with the worst kind of tourists.
At the same time, learning doesn't have to be boring. Most people don't care about the family/class/genus lineage. They just want to know a) what it is, b) some other interesting facts. Sure, have a link to the drudgery, but having something fun/interesting that gets/keeps people excited about going outside and enjoying nature is not a bad idea. Just because gamifying has been used for bad by others doesn't mean it's…
We thought about this and specifically decided not to award xp based on an animals danger rating. Even though we warn users in the onboarding to take care in the wild, TikTok and similar platforms have shown people acting foolishly is not something you can fully control
Do you put up anything when ID'ing a dangerous situation like "RUUUUUN!!!" or similar? Maybe a more serious idea would be to give some sort of visual indication of danger vs loading some text to read that says it's dangerous.
Yeah the first thing that comes up is a full page splash screen saying
‘DANGEROUS SPECIES
Be careful’
So hopefully people will get the memo immediately!