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Show HN: Pegasus3301 – a Cicada 3301–inspired online puzzle game

pegasus3301.com

11–16 of 16 posts

Re: Show HN: Pegasus3301 – a Cicada 3301–inspired online puzzle game

#11
post #3

The attention to detail in the puzzles is remarkable. I can tell a lot of thought went into the flow and hidden clues.

Appreciate that. A lot of iteration went into the flow and how the clues reveal themselves, so it’s nice to hear that it shows.

Re: Show HN: Pegasus3301 – a Cicada 3301–inspired online puzzle game

#12

Bro, even ChatGPT couldn’t figure these puzzles out

Haha..... that’s actually reassuring. A lot of the puzzles are more about noticing the right thing than raw problem-solving, which can be surprisingly hard to brute-force.

Re: Show HN: Pegasus3301 – a Cicada 3301–inspired online puzzle game

#13
post #7

The game is fascinating... I've been playing it for a long time. If you ask me my opinion on the difficulty balance, I'd say it's not very well balanced... There are very easy levels, one medium level, and one that's too difficult—I know deep down that it's actually the easiest level of all...

Thanks for spending the time with it — I really appreciate that. You’re right about the difficulty curve. It’s intentionally uneven right now, partly because I wanted to see where people get stuck versus where things feel obvious in hindsight. That “this is actually the easiest level” feeling is especially interesting to me, because it usually means the puzzle relies on a mental shift rather than complexity. If you’r…

Hi, I'm glad to hear that comment... First, these are the transitions that caught my attention the most:

Levels 6-7, going from something easy, almost a gift, to something that for many is impossible (H utmw ylpl ntsb gleti).

Another level that caught my attention is level 2. Although the rules say that brute force can't be used, we all know that 100% of the players used it.

And there's more, which I can't mention here because it would give away too much information to other people.

Re: Show HN: Pegasus3301 – a Cicada 3301–inspired online puzzle game

#14
post #7

Earlier quoted context omitted.

Thanks for spending the time with it — I really appreciate that. You’re right about the difficulty curve. It’s intentionally uneven right now, partly because I wanted to see where people get stuck versus where things feel obvious in hindsight. That “this is actually the easiest level” feeling is especially interesting to me, because it usually means the puzzle relies on a mental shift rather than complexity. If you’r…

Hi, I'm glad to hear that comment... First, these are the transitions that caught my attention the most: Levels 6-7, going from something easy, almost a gift, to something that for many is impossible (H utmw ylpl ntsb gleti). Another level that caught my attention is level 2. Although the rules say that brute force can't be used, we all know that 100% of the players used it. And there's more, which I can't mention he…

By the way, I'm experiencing this mental shift you're talking about more and more.

Re: Show HN: Pegasus3301 – a Cicada 3301–inspired online puzzle game

#15

Earlier quoted context omitted.

Hi, I'm glad to hear that comment... First, these are the transitions that caught my attention the most: Levels 6-7, going from something easy, almost a gift, to something that for many is impossible (H utmw ylpl ntsb gleti). Another level that caught my attention is level 2. Although the rules say that brute force can't be used, we all know that 100% of the players used it. And there's more, which I can't mention he…

By the way, I'm experiencing this mental shift you're talking about more and more.

That’s great feedback, thanks for sharing more.

The 6→7 jump is something I’m watching closely....it’s meant to feel abrupt, but I’m still calibrating where it crosses from “challenging” to “unfair.” Level 2 is a fair callout too.....despite the rules, brute force is what most people naturally reach for.

I appreciate you holding back on the rest preserving the experience matters. And that mental shift you mentioned is really the core of what I’m trying to explore.

Thanks for engaging with it so deeply.

Re: Show HN: Pegasus3301 – a Cicada 3301–inspired online puzzle game

#16

Earlier quoted context omitted.

By the way, I'm experiencing this mental shift you're talking about more and more.

That’s great feedback, thanks for sharing more. The 6→7 jump is something I’m watching closely....it’s meant to feel abrupt, but I’m still calibrating where it crosses from “challenging” to “unfair.” Level 2 is a fair callout too.....despite the rules, brute force is what most people naturally reach for. I appreciate you holding back on the rest preserving the experience matters. And that mental shift you mentioned i…

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