Doesn't work on my Android phone because no GPU (but I have webgl is that not enough?)
Show HN: ChartGPU – WebGPU-powered charting library (1M points at 60fps)
11–20 of 226 posts
Re: Show HN: ChartGPU – WebGPU-powered charting library (1M points at 60fps)
#12No Firefox support? It has had WebGPU support since version 141. Even when I turn on dom.webgpu.enabled, I still get "WebGPU is disabled by blocklist" even though your domain is not in the blocklist, and even if I turn on gfx.webgpu.ignore-blocklist.
Re: Show HN: ChartGPU – WebGPU-powered charting library (1M points at 60fps)
#13No Firefox support? It has had WebGPU support since version 141. Even when I turn on dom.webgpu.enabled, I still get "WebGPU is disabled by blocklist" even though your domain is not in the blocklist, and even if I turn on gfx.webgpu.ignore-blocklist.
Re: Show HN: ChartGPU – WebGPU-powered charting library (1M points at 60fps)
#14Wa, this is smooth, man. This is so cool. This is really sexy and cool, the examples page ( https://chartgpu.github.io/ChartGPU/examples/index.html ) has many good. I hope you have a way to monetize/productize this, because this has three.js potential. I love this. Keep goin! And make it safe (a way to fund, don't overextend via OSS). Good luck, bud. Also, you are a master of naming. ChartGPU is a great name, lol!
Thanks! The name was honestly just "what does this do" + "how does it do it" haha. Interesting you mention three.js - there's definitely overlap in the WebGPU graphics space. My focus is specifically on 2D data visualization (time series, financial charts, dashboards), but I could see the rendering patterns being useful elsewhere. On sustainability - still figuring that out. For now it's a passion project, but I've t…
Off the top of my head, look into Order Book Heatmaps, 3D Volatility Surfaces, Footprint Charts/Volatility deltas. Integrating drawing tools like Fibonacci Retracements, Gann Fans etc. It would make it very attractive to people willing to pay.
Re: Show HN: ChartGPU – WebGPU-powered charting library (1M points at 60fps)
#15Funny enough, I am doing something very similar: a C++ portable (Windows, Linux MacOS) charting library, that also compile to WASM and runs in the browser...
I am still at day 2, so see you in 3 days, I guess!
Re: Show HN: ChartGPU – WebGPU-powered charting library (1M points at 60fps)
#16Maybe am just bad at reading specifications or finding the right web browser.
Re: Show HN: ChartGPU – WebGPU-powered charting library (1M points at 60fps)
#17Doesn't work on my Android phone because no GPU (but I have webgl is that not enough?)
Re: Show HN: ChartGPU – WebGPU-powered charting library (1M points at 60fps)
#18Re: Show HN: ChartGPU – WebGPU-powered charting library (1M points at 60fps)
#19This looks great. Quick feedback, scrollbars don't work well on my mac mini M1. The bar seems to move twice as fast as the mouse.
Thanks for the bug report! That's the data zoom slider - sounds like a momentum/inertia scrolling issue on macOS. Which demo were you on? (million-points, live-streaming, or sampling?) I'll test on M1 today and get a fix out. Really appreciate you taking the time to try it :)