Show HN: Circuit Artist – Circuit simulator with propagation animation, rewind
11–20 of 20 posts
Re: Show HN: Circuit Artist – Circuit simulator with propagation animation, rewind
#12Oh wow, this is such a great project! I love how we can elegantly simulate propagation <3 Congratulations, I will defiantly purchase it from stream just to help it's development.
Re: Show HN: Circuit Artist – Circuit simulator with propagation animation, rewind
#13Re: Show HN: Circuit Artist – Circuit simulator with propagation animation, rewind
#14What a beautiful visualization. I will try this on my electronics loving child, see if it takes. If at all possible: add resistors and capacitors. With those two added you can make many more interesting circuits (Schmitt triggers, a-stable stuff).
Hi, thanks! Today the game is focused on digital logic, It would be fun to put resistors, capacitors or maybe transistors, maybe as a mod, but the algorithm would be a little different, would need analog simulation which I'm less familiar with. Would probably be slower but doable, fun mod for the future!
Your current algorithm would need to be able to accept a wider range of values but it seems like it would work from a math standpoint.
Re: Show HN: Circuit Artist – Circuit simulator with propagation animation, rewind
#15Any plans to add more advanced campaigns, say, to build up to a simple processor?
Re: Show HN: Circuit Artist – Circuit simulator with propagation animation, rewind
#16Re: Show HN: Circuit Artist – Circuit simulator with propagation animation, rewind
#17This seems awesome! I wish this had come out a few weeks ago so I had time to tinker with it waiting for the Turing Complete rewrite. I particularly like the implementation of Elmore delay to give some meaning to the spatial layout. I'm not 100% sold on the bitmap editing style of circuit layout vs something like the automatic wire pathing in Turing Complete though. It's something I'll need to play with to get a real…
Across all the Zach-like and other games I've played around with, the wire management in Circuit Artist I'd say feels very fair and intuitive, and not obstructive to gameplay.
The developer is very accepting of feedback and it showed up a lot, with quality of life features showing up constantly (e.g. being able to automatically draw bus lines, with corners et al).
Worst case, you can copy the circuit into your favorite image editor, make edits there, and paste it back into the game (Or use Netpbm/other software to programmatically generate circuits) (Or make a library of circuits to copy from using any other app that can handle images).
The flexibility of the idea of MS Paint + circuit is taken to its complete logical conclusion.
Re: Show HN: Circuit Artist – Circuit simulator with propagation animation, rewind
#18Love the aesthetic, even more, that you published the source! I bought a copy on Steam, thank you for your work! Any plans to add more advanced campaigns, say, to build up to a simple processor?
Re: Show HN: Circuit Artist – Circuit simulator with propagation animation, rewind
#19Re: Show HN: Circuit Artist – Circuit simulator with propagation animation, rewind
#20I've written simulators as a career for more than a decade, and I'm stunned at what a good job you've done. The simulation engine is excellent and the visualization is prettier (and more intuitive!) than any I've ever seen.