In my little test (using my own meager talents to create the source character), it is impressive what it's able to do. But the end result is unusable.
Show HN: 2D Spine Animation AI for Game
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Re: Show HN: 2D Spine Animation AI for Game
#12Are you making an API?
I wouldn’t be using it for game dev - I want spritesheets of custom characters for a 2D animation maker agent.
Re: Show HN: 2D Spine Animation AI for Game
#13The integration of AI with Spine animation is technically impressive, particularly the auto-rigging feature which addresses a traditionally challenging task. However, I'm curious about the accuracy of the bone structure generation for non-standard characters and how often manual adjustments are necessary. Additionally, the quality of retargeting animations to varying character proportions and the diversity of the animations I can imagine must be challenging