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Show HN: What country you would hit if you went straight where you're pointing

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Re: Show HN: What country you would hit if you went straight where you're pointing

#11
post #7
post #4

Earlier quoted context omitted.

Probably not scientifically accurate or anything, but if you point somewhere, then "straight" is in that direction. I guess it'll loose accuracy as you get further and further in the distance of the direction, but probably for most people would be good enough for "straight in that direction" :)

An actual straight line would be tangent to the earth at that point, so I don’t think that would work well for anything over a few hundred miles.

App should be "What star you would hit if you went straight where you're pointing"

Re: Show HN: What country you would hit if you went straight where you're pointing

#12

Cool! One of the countries in 1800 renders as “M?ori” for me, so it looks like you have some kind of character encoding issues (or there’s some language I don’t know about where ? is a letter). Feature request: is there a way to get a blurb about one’s current country? Lots of people on this site will get “Viceroyalty of New Spain” (the pre-independence name of Mexico, which included the entire current American South…

I think this error may be in the historical-basemaps data, because it is also present on https://historicborders.app/year/1800?lng=169.5234304&lat=-4...

Re: Show HN: What country you would hit if you went straight where you're pointing

#13
This is cool! Immediately upon playing with it I find I want more features :-)

- Ability to toggle ocean traversal off/on

- Ability to see route on a map

- AI generated summary of the trip if I took it -- what things did I see along the way? (Should reference real map data, then make up a story; matching local culture etc.)

Re: Show HN: What country you would hit if you went straight where you're pointing

#15
post #9

Earlier quoted context omitted.

I went with great circles since that feels like the most “natural” straight line on a sphere — the path you’d walk if you just kept going forward without steering. You could define "straight" as a constant compass direction (I think it's called a "rhumb") -- that would look straight on a Mercator map but would actually require regular steering adjustments to maintain the bearing.

That makes sense, but I think constant latitude, in particular, is a special case that people often have in mind.

[deleted]

Re: Show HN: What country you would hit if you went straight where you're pointing

#16
post #9

Earlier quoted context omitted.

I went with great circles since that feels like the most “natural” straight line on a sphere — the path you’d walk if you just kept going forward without steering. You could define "straight" as a constant compass direction (I think it's called a "rhumb") -- that would look straight on a Mercator map but would actually require regular steering adjustments to maintain the bearing.

That makes sense, but I think constant latitude, in particular, is a special case that people often have in mind.

The other methods are about defining different meanings of what "going around" actually is while constant latitude is a special case of many such methods, e.g. great circle, not a new definition of what going that way means.

Re: Show HN: What country you would hit if you went straight where you're pointing

#17
post #3

I think about this sometimes, so I like the idea, but how do you define “straight” on an oblate spheroid? Great circle, constant direction (e.g. “due east”), or something else?

The mathematical field of Differential Geometry can answer this question precisely: https://en.wikipedia.org/wiki/Geodesic#Affine_geodesics

An oblate spheroid is an example of a Riemannian manifold: a smooth object that looks like a plane (or, in general, any ℝ^n) locally, and has a way to measure angles between vectors in that local plane.

All Riemannian manifolds have an object called the Levi-Cevita connection, which defines how vectors in the local plane (tangent space) most naturally map to vectors in other tangent spaces in the immediate neighborhood.

Standing at a point on the Earth and looking in a certain direction gives us 1) a point on the manifold, and 2) a direction in that point's tangent space.

We then take an infinitesimally small step forward, and apply the Levi-Cevita connection to get from the old tangent space to the (infinitesimally nearby) new tangent space, and repeat. This defines an ordinary differential equation. Integrating the differential equation gives us a curve through the manifold.

Within some neighborhood of the initial point, this curve is a geodesic, i.e. the shortest path between the initial point and all subsequent points on the curve. This matches our typical intuition of "straight".

(Disclaimer: I am currently learning about this topic, but am not an expert.)

edit: https://en.wikipedia.org/wiki/Geodesics_on_an_ellipsoid goes into some interesting specifics about the results of this process on ellipsoids.

Re: Show HN: What country you would hit if you went straight where you're pointing

#18
Installed it, love it.

It’s a 30 second novelty I’ll show to friends.

It would be great if the line continued rather than stopping g at the first country.

For example which direction is Japan? I think it might be behind Papua New Guinea.

Re: Show HN: What country you would hit if you went straight where you're pointing

#19
post #13

This is cool! Immediately upon playing with it I find I want more features :-) - Ability to toggle ocean traversal off/on - Ability to see route on a map - AI generated summary of the trip if I took it -- what things did I see along the way? (Should reference real map data, then make up a story; matching local culture etc.)

Love these ideas -- I've also been thinking about an "arcade" mode where you get prompted with a country "in sight" and you have to guess the bearing

Re: Show HN: What country you would hit if you went straight where you're pointing

#20

This seems to be from the same universe as the excellent https://pointerpointer.com/

Not sure what this has to do with the app.

I cannot install the app right now, but it seems to be really educational/entertaining more than just "fun", if that's fun...

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