Live data from Hacker News

Show HN: I was curious about spherical helix, ended up making this visualization

visualrambling.space

11–20 of 140 posts

Re: Show HN: I was curious about spherical helix, ended up making this visualization

#12
I was wondering about the “correctness” of the z-axis movement for the spherical helix. You could pick lots of different functions, including simple linear motion (z = c * t). This would obviously affect the thickness and consistency of the “peels”.

The equation used creates a visually appealing result but I’m wondering what a good goal would be in terms of consistency in the distance between the spirals, or evenness in area divided, or something like that.

How was this particular function selected? Was it derived in some way or simply hand-selected to look pleasing?

Re: Show HN: I was curious about spherical helix, ended up making this visualization

#15
This is very cool, but somewhat confusing to the eye, because you are actually demonstrating the movement of a point along a path, while visualising it with a cube whose orientation doesn't change when it feels like it should.

The point that is moving is in the centre of the cube. But the cube's orientation is fixed in global space.

So the cube's orientation relative to the path of the spiral/helix is not quite the same as its orientation relative to the path of the straight line.

Your mission, should you choose to accept it ;-)

https://en.wikipedia.org/wiki/Frenet–Serret_formulas

Re: Show HN: I was curious about spherical helix, ended up making this visualization

#17
post #8

This is super nice to view, could you share how you made it? I want to make something similar for Rotation Matrices

I think 3blue1brown might have an animation library, the same one he uses in his videos that might help with that

He created a visualization library called Manim and it's great.

Re: Show HN: I was curious about spherical helix, ended up making this visualization

#18
I LOVE when people geek out about the most simple mathematical things*, especially discovering the animation power of the trigonometric functions... or any of mathematics underlying modern interactive stuff. It's one thing to know what they do, it's another to understand the power of that tool.

* I wrote a similar article around making "blobs" a while back: https://www.hailpixel.com/articles/generative-art-simple-mat...

Post reply on HN