Show HN: 0xDEAD//TYPE – A fast-paced typing shooter with retro vibes
11–20 of 30 posts
Ok apart from everyone saying "I can just smash letters" bro this game is FUN
Re: Show HN: 0xDEAD//TYPE – A fast-paced typing shooter with retro vibes
#12That's a fun game! I found out I have muscle memory for j/k meaning up/down, instead of w/s.
Vim keybinds? Sadly never invested enough energy to get used to those.
Re: Show HN: 0xDEAD//TYPE – A fast-paced typing shooter with retro vibes
#13Typing to destroy blocks is pretty satisfying, but I really disliked the W/S to move.
Re: Show HN: 0xDEAD//TYPE – A fast-paced typing shooter with retro vibes
#14I tried playing it but vi keybindings have poisoned my brain. Kept trying to press j/k instead w/s
Re: Show HN: 0xDEAD//TYPE – A fast-paced typing shooter with retro vibes
#15oh super cool, and creative (IMO). Love it, thanks!
Re: Show HN: 0xDEAD//TYPE – A fast-paced typing shooter with retro vibes
#16Wow this is very awesome. Love it. My only wish is that I could do arrow keys or anything other than normal character keys for the up/down, it's a weird barrier to put in my brain.
OTOH maybe that's the point... still amazing!
Re: Show HN: 0xDEAD//TYPE – A fast-paced typing shooter with retro vibes
#17Typing to destroy blocks is pretty satisfying, but I really disliked the W/S to move.
E/D would be better for homerow-rest.
Re: Show HN: 0xDEAD//TYPE – A fast-paced typing shooter with retro vibes
#18Passing each column should count for 10 points, and your score should be dinged -1 point for each keypress. Pressing a key that's not on the screen should be a -5 point penalty. Game over if you drop below 0 points. That would solve the button mashing easy win problem. Also, perhaps my skills are lacking, but the game essentially becomes impossible after the columns become 6 blocks wide — the fraction of open (i.e. f…
Yep, you can just spam press the keyboard
Re: Show HN: 0xDEAD//TYPE – A fast-paced typing shooter with retro vibes
#19I like it but smashing the keyboard to win is a massive issue.
A simple fix would be to only destroy blocks when typing the exact letter shown on them, with penalties for incorrect keystrokes.