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Show HN: Tool-Assisted Speedrunning the Boring Parts of Animal Crossing (GCN)

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11–20 of 23 posts

Re: Show HN: Tool-Assisted Speedrunning the Boring Parts of Animal Crossing (GCN)

#11

I love how much this keeps on going. Faster typing? Check! But what about image upload? Check! Ok, now what about video somehow? Check! Ok, what about a video game inside the knitting UI?

To keep it relevant, using some AI to help make the best pixelated images was the chef's kiss moment

Re: Show HN: Tool-Assisted Speedrunning the Boring Parts of Animal Crossing (GCN)

#12

I love how much this keeps on going. Faster typing? Check! But what about image upload? Check! Ok, now what about video somehow? Check! Ok, what about a video game inside the knitting UI?

It seemed like a pretty logical progression to me! I half considered adding a two-player mode to the Snake game, but of course that would be ridiculous.

Re: Show HN: Tool-Assisted Speedrunning the Boring Parts of Animal Crossing (GCN)

#13
I have one of those ASCII keyboards too. They’re awesome.

Though I use mine for Phantasy Star Online (PSO) rather than Animal Crossing.

Amazingly, there are still PSO servers available which are still very active. All the more impressive when you think that Sega discontinued their official servers around a decade ago.

Re: Show HN: Tool-Assisted Speedrunning the Boring Parts of Animal Crossing (GCN)

#17
post #13

I have one of those ASCII keyboards too. They’re awesome. Though I use mine for Phantasy Star Online (PSO) rather than Animal Crossing. Amazingly, there are still PSO servers available which are still very active. All the more impressive when you think that Sega discontinued their official servers around a decade ago.

I've been meaning to try that out as well. I recently picked up the FlippyDrive Deluxe, which comes with an ethernet connectivity kit. I think the software only supports using it to transfer files over a local network for now, but the idea is that eventually it'll be usable for online play.

Re: Show HN: Tool-Assisted Speedrunning the Boring Parts of Animal Crossing (GCN)

#18
post #16

snake at 1fps is probably the most cursed form of patience training i’ve seen.

Could this be a new hit game genre? :-) I'm not sure it comes across in the video, but it's actually surprisingly fun. I say "1ish fps", but it actually runs at a variable framerate – faster when the snake's head and tail are closer together, and slower when they're further apart. This means that, on your way to the next apple, you can try slithering close to your tail for a short speed boost. It can be a little risky, but I think that adds to the fun.

Re: Show HN: Tool-Assisted Speedrunning the Boring Parts of Animal Crossing (GCN)

#19
post #15

For a second I assumed you'd be Hunter R. [1] Maybe you should do a collab. [1] https://www.youtube.com/@Hunter-R. >

I'm a big fan of Hunter's work! His videos definitely informed this one. I would love to do a collab given the chance.
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