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Show HN: An open-source rhythm dungeon crawler in 16 x 9 pixels

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Re: Show HN: An open-source rhythm dungeon crawler in 16 x 9 pixels

#11
post #4

I hope you'll submit a presentation for Roguelike Celebration 2025. Call for presenters ends on June 30th. I know you don't claim the work to be rogue-ish, but it is, and would fit the conference perfectly.

Roguelike Celebration is, bar none, my favorite conference. It's such an enthusiastic mixture of ideas, techniques, and games history, and the group chat (sadly not preserved in the archived youtube talks) is high energy and hilarious.

I actually gave a talk in 2023! It was about creating "proc gen" puzzles for a roguelite game. If you find a mathematical problem space where you can prove that every state is solvable, then you can just generate any set of starting conditions and let the player have at it. I don't have plans to present this year, but I'm working on some games that I hope will be worth a presentation in the future.

Re: Show HN: An open-source rhythm dungeon crawler in 16 x 9 pixels

#12
post #2

> the Tiny Mass Games project, a loose collective of game devs focused on creating polished short-form games in two-month dev cycles What software is most often used by these persons? I assume pico8?

Each developer chooses their own engine, so we're all over the place. Godot seems like a consensus favorite, followed by Unity and Unreal. We also have devs who have made games in Construct 3 and one game that was (somehow) made in Hypercard (https://bribrikendall.itch.io/blah-blob).
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