Show HN: 90s.dev – Game maker that runs on the web
11–20 of 115 posts
Re: Show HN: 90s.dev – Game maker that runs on the web
#12Looks very cool, just kinda hard getting started Maybe you could have a little walkthrough of how to build a mini game with it?
The current method of building a game is the same as the walkthrough for building an app[1], except you make a custom view and override its draw method. For higher performance, you can create an OffscreenCanvas and draw into it however you want. There's no API to wrap WebGL2 more conveniently than this yet.
I definitely should and will wirte a guide that takes you from nothing to a full fledged game. But right now, the guides are all geared towards making apps, since before we can make games, we need to make gamemaker tools, like spritemakers and mapmakers.
Re: Show HN: 90s.dev – Game maker that runs on the web
#13Congrats on shipping! Based on https://90s.dev/getting-started/hello-world.html , it seems like JSX meets pico8. Is that a decent description?
Re: Show HN: 90s.dev – Game maker that runs on the web
#14Re: Show HN: 90s.dev – Game maker that runs on the web
#15I can't say I fully understand what this is / the capabilities, but man I love the aesthetic. It's interesting how an aesthetic can make an emotional impact and draw a lot more interest.
Thanks! Explaining stuff is so hard! In fact, this entire article is just me trying to explain what this is in the shortest way possible. Maybe the shortest version is: 90s.dev is an API around a 320x180 web canvas, designed specifically for making games and game maker tools, with sharing capabilities built-in, and an innovative GUI for making game maker tools quickly and easily. No, that's still too vague. I give up…
90s.dev simplifies making games and tooling for game creators via:
- an expressive API around a 320×180 web canvas,
- built-in sharing capabilities,
- an innovative GUI.
Each bullet would link to a relevant part of the documentation. I think you also need a page with examples.
Re: Show HN: 90s.dev – Game maker that runs on the web
#16I can't say I fully understand what this is / the capabilities, but man I love the aesthetic. It's interesting how an aesthetic can make an emotional impact and draw a lot more interest.
The back breaking not quite square trinitron monsters were the best.
Re: Show HN: 90s.dev – Game maker that runs on the web
#17Love the idea. Ever since I played Dreams on PS4, I’ve been curious about collaborative game development interfaces.
Re: Show HN: 90s.dev – Game maker that runs on the web
#18Re: Show HN: 90s.dev – Game maker that runs on the web
#19Re: Show HN: 90s.dev – Game maker that runs on the web
#20I can't say I fully understand what this is / the capabilities, but man I love the aesthetic. It's interesting how an aesthetic can make an emotional impact and draw a lot more interest.
I like the aesthetic, but 16:9 and 90s computing together is just wrong. The back breaking not quite square trinitron monsters were the best.
For example, here's a very early (mostly broken) prototype of 90s.dev
Because of 320x180, it can fit the code editor and the mapmaker or spritemaker on the screen at once, and each tab is big enough to be usable.