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Show HN: I made a live multiplayer Minesweeper game

minesweeperpro.com

11–20 of 87 posts

Re: Show HN: I made a live multiplayer Minesweeper game

#11
played as "birch", here's my first impressions and feedback

- my play style was definitely limited by the "2 actions per second" limit (I had to actively control my pace), and also disrupted by the info tooltip appearing over the cells I want to click when those extra fast clicks happen to be towards the bottom

- placing a mine counts as an action, which incentivizes farming hunting mines while letting others explore for you if you're aiming for points, this also is counterintuitive to how high-level minesweeper efficiency works (you usually ignore mines that are obvious to let the autofill work in the end to save time)

- I agree that the point system (especially the 2x round win bonus) steers the game towards competitiveness rather than cooperation

- mistakes, specifically left-clicking mines, could be more punitive: maybe outright switch the player to a different room if they "explode", which could encourage "safer" gameplay

- otherwise pretty fun! I think it's a solid foundation to build more modes and features on

Re: Show HN: I made a live multiplayer Minesweeper game

#15
This is probably the first ShowHN where I wanted to see the app much more than see the discussion, well done!

I played with 2 other players and we quickly cleared the field!

The only thing I missed was a way to celebrate the victory with my fellow mine sweepers at the end.

Well done!

ps. I didn't really care about the competing, I was more curious to see if people would collaborate and trust each other or deliberate set mines off.

Re: Show HN: I made a live multiplayer Minesweeper game

#16
post #15

This is probably the first ShowHN where I wanted to see the app much more than see the discussion, well done! I played with 2 other players and we quickly cleared the field! The only thing I missed was a way to celebrate the victory with my fellow mine sweepers at the end. Well done! ps. I didn't really care about the competing, I was more curious to see if people would collaborate and trust each other or deliberate…

Our game reached an interesting stage where, I think, we were forced to guess. Cue a big pause until, eventually, someone was brave enough to take the plunge and, fortunately, we won :)

Re: Show HN: I made a live multiplayer Minesweeper game

#17
post #2

> Scoring system rewarding correct moves I felt this entirely undermined the stated goal. You didn’t make cooperative minesweeper but the exact opposite—competitive minesweeper—because despite playing in the same board you’re both competing for who is faster and can get more individual points. True cooperation would be something like only one person being able to reveal numbers and the other only being able to place…

One person revealing and the other placing flags is a really nice twist — I'd love to see how that works in practice.

Re: Show HN: I made a live multiplayer Minesweeper game

#20
post #2

> Scoring system rewarding correct moves I felt this entirely undermined the stated goal. You didn’t make cooperative minesweeper but the exact opposite—competitive minesweeper—because despite playing in the same board you’re both competing for who is faster and can get more individual points. True cooperation would be something like only one person being able to reveal numbers and the other only being able to place…

This is a fair point! It is a competitive multiplayer minesweeper rather than co-op. but where everyone is rewarded for their correct contributions to clearing the board. I'm correcting the game descriptions related to this. Thanks! Flag placements are touch & hold on mobile and right-click on PC.

btw, those flag placements are not working for me.
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