Can't Pokemon be beaten by almost random play?
Show HN: Beating Pokemon Red with RL and <10M Parameters
11–20 of 71 posts
Re: Show HN: Beating Pokemon Red with RL and <10M Parameters
#12Re: Show HN: Beating Pokemon Red with RL and <10M Parameters
#13What an awesome project! I'm curious - I would have thought that rewarding unique coordinates would be enough to get the agent to (eventually) explore all areas, including the key ones. What did the agents end up doing before key areas got an extra reward? (and how on earth did you port Pokémon red to a RL environment? O.o)
> (and how on earth did you port Pokémon red to a RL environment? O.o)
Read and find out :)
Re: Show HN: Beating Pokemon Red with RL and <10M Parameters
#14Can't Pokemon be beaten by almost random play?
It can be brute forced if that’s what you mean. It has a fairly low difficulty curve and these old games have a grid system for movement and action selections. That’s why they’re pointing out the lower parameter amount and CPU. The point I took away is doing more with less.
Re: Show HN: Beating Pokemon Red with RL and <10M Parameters
#15Re: Show HN: Beating Pokemon Red with RL and <10M Parameters
#16Ah, very neat. Maybe some day the “rival” character in Pokemon can be played by a RL system, haha. That way you can have a “real player (simulated)” for your rival.
Re: Show HN: Beating Pokemon Red with RL and <10M Parameters
#17This is what I want to see more of and goes against the hype of LLMs. What a great RL project.
Meanwhile, "Claude" is still stuck somewhere in the game. Imagine the costs of running that vs this project.
Re: Show HN: Beating Pokemon Red with RL and <10M Parameters
#18Note: What makes this interesting is that this is a pre-LLM project which shows that in some projects you don't need an "LLM" for this. All you need is just a plain old reinforcement learning algorithm and a deep neural network which is perfect for this. This is what I want to see more of and goes against the hype of LLMs. What a great RL project. Meanwhile, "Claude" is still stuck somewhere in the game. Imagine the…