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Show HN: Open-source AI video editor

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Re: Show HN: Open-source AI video editor

#12
post #4

this looks great! I would like standard timeline scrup, drag-drop etc. Some eta on how long a generation will likely take.

Second on timeline scrub (move timeline position depending on x position of click on timeline) and drag and drop asset from media into timeline. Also spacebar is usually a basic universal shortcut to play/pause

Re: Show HN: Open-source AI video editor

#13
post #12
post #4

this looks great! I would like standard timeline scrup, drag-drop etc. Some eta on how long a generation will likely take.

Second on timeline scrub (move timeline position depending on x position of click on timeline) and drag and drop asset from media into timeline. Also spacebar is usually a basic universal shortcut to play/pause

Drag and drop the media to the timeline, and drag the media along the timeline track is already supported.

We will keep improving the UI, including shortcuts. Thanks a lot for the feedback.

Re: Show HN: Open-source AI video editor

#14
post #9

Open source part is just a thin layer of UI. Built to peddle their closed backend, which is built on others' open source work. Nice.

Fal wants to sell compute, and since they're straggling behind the compute-as-an-API leaders they've attached their cart to the art, image, and video subset of the market. They think they've got a leg up on their model partners. That the foundation model companies will mostly become generic copies of one another, servants of the compute layer. There are so many foundation video models now, and they'll battle it out o…

[flagged]

Re: Show HN: Open-source AI video editor

#15
Thank you for open sourcing the project, the UI looks fantastic. I noticed that several comments have mentioned the potential to improve functionality by allowing users to replace the backend with local models, such as Hunyuan. Would you be open to considering this feature in the future? Additionally, if other developers were to contribute, do you think this could be a possibility?

Re: Show HN: Open-source AI video editor

#17
post #14
post #9

Earlier quoted context omitted.

Fal wants to sell compute, and since they're straggling behind the compute-as-an-API leaders they've attached their cart to the art, image, and video subset of the market. They think they've got a leg up on their model partners. That the foundation model companies will mostly become generic copies of one another, servants of the compute layer. There are so many foundation video models now, and they'll battle it out o…

[flagged]

> This is just naive cope.

Seems to me like you're not watching a growing trend.

I'm deeply embedded in this community and comfy is the biggest thing in it.

https://trends.google.com/trends/explore?date=today%205-y&q=...

https://trends.google.com/trends/explore?date=today%205-y&q=...

https://trends.google.com/trends/explore?date=today%205-y&q=...

Everyone is tired of paying for generations they don't use. Everyone wants local.

Local isn't some perfect little fisher price UI that some product manager approved. Local can be mixed and matched and pushed to the limits.

Topaz Labs' run rate is more than Runway and Pika, so don't write off local tools.

Re: Show HN: Open-source AI video editor

#18

Thank you for open sourcing the project, the UI looks fantastic. I noticed that several comments have mentioned the potential to improve functionality by allowing users to replace the backend with local models, such as Hunyuan. Would you be open to considering this feature in the future? Additionally, if other developers were to contribute, do you think this could be a possibility?

Absolutely. The idea of being open source with a permissive license is that we're encouraging anyone to do whatever fits their use case.

You can replace anything, deploy on your own server, port it to other stacks... whatever brings value to you.

We're also open to PRs, cut an issue in the repo and we can get the conversation going.

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