Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
11–20 of 254 posts
Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
#12Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
#13Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
#14Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
#15Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
#16Very cool project. And the website design is A+
Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
#17This seems to be an increasingly common point of view among those of a certain age.
It is definitely the case that the art of a certain sort of texture mapping has been lost. The example I go back to is Ikaruga, where the backgrounds are simply way better than they have any right to be, especially a very simple forest effect early on. Some of the PS2 era train simulators also manage this.
The problem is these all fall apart when you have a strong directional light source like the sun pointed at shiny objects, and the player moves around. If you want to do overcast environments with zero dynamic objects though you totally could bypass a lot of modern hacks.
Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
#18I replayed Half-life 2 recently and was struck, even without high-res texture packs, how amazing the game still looks today.
Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
#19I replayed Half-life 2 recently and was struck, even without high-res texture packs, how amazing the game still looks today.