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Show HN: Asterogue, my sci-fi roguelike, is now playable on the web

asterogue.com

11–20 of 98 posts

Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web

#13
post #2

Asterogue is a "juicy" graphical coffeebreak roguelike I made that is pretty much directly inspired by the original Rogue in terms of scope and features. You descend 17 levels into the heart of an asteroid to find The Orb and save the universe. There are a bunch of different monsters which get progressively harder as you descend. Instead of magic there is technology and you can pick up nanotech items and beakers of c…

Quick question, does purchasing the game from your website also give you the windows version as well? I’d like to see if I can run it on my steam deck but it’s not clear to me if you only get the browser version or not. The Itch.io page for your game mentions the windows and Linux packages (and it’s cheaper?) so I wanted to check before buying.

Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web

#14
post #3

It was pretty jarring when the game stopped 3 levels in to ask me for money. I guess it technically says "3 free levels" on the splash screen. Perhaps OP could use the word "demo" somewhere in this post.

I think something about the timing of it feels off to me as well. I'm no stranger to payment screens; I grew up playing shareware floppies. I think the difference is that, let's take a game like Monster Bash for example: you can play up until you beat the first boss, and it feels pretty epic, and then there is a splash screen after the epic boss fight which is essentially a "You think that was awesome? Want more? Mail us at XYZ for Episodes 2, 3 and 4 to discover the rest of the journey."

I totally mailed them and had to have more of that.

For this I'm not sure because I don't suggest changing the game drastically, however it feels like there should be some epic fun thingfirst, usually after an hour or so, and then right after that is when you ask the player if they want more. In order for them to pay they would probably need to feel like they already got a very good amount for free and that they now feel generous. This is a cute game but I'm not getting that feeling so I struggle with this.

For the creator: please don't take this as anything negative about the game! It's fun and I like it. But monetization is hard and I'm just offering my previous experiences where I've personally seen it work successfully.

Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web

#16
post #11
post #8

Great game! I like to experiment with different game frameworks myself (currently on pico8). What "web tech" did you use to build it?

It gives you a list of the tech in the About section when you first start the game.

Aha thanks!

Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web

#20
post #9

Chris is also the developer behind rogule[0], a daily roguelike dungeon in a similar style as wordle or tradle type games. Absolutely been enjoying it the past year. [0]: https://rogule.com/game.html

Second that. Been roguling almost daily. It's great although I'm now finding it's either a bit too easy, or impossible.
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