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Show HN: SplatGallery – A Community-Driven Gallery for Gaussian Splats

splatgallery.com

11–17 of 17 posts

Re: Show HN: SplatGallery – A Community-Driven Gallery for Gaussian Splats

#12

Great work! Are there any particular niches or applications where community-sourced splats are especially well-suited? I see them mentioned on HN from time to time, but I'm curious about their primary use case at the moment.

For me they are by far the best way to view a 3d scene captured from the real world. They are the real "volumetric photograph" and (especially in a VR headset) gives you a strong feeling of being "back there".

360/180 panoramas are fun (I especially used to love the Google stereo panoramas that also contained ambient audio loop from the moment of capture) - but a splat scene is a whole different level.

Re: Show HN: SplatGallery – A Community-Driven Gallery for Gaussian Splats

#13
1. Support for WebXR - first thing I want to do with a splat is view it in a headset)

2. Support for any emerging formats that improve on .ply (https://github.com/nianticlabs/spz looks promising)

3. Better navigation controls (or at least document what you already support)

Re: Show HN: SplatGallery – A Community-Driven Gallery for Gaussian Splats

#14
Thanks for making this OP! It's a quick way to get people into it viewing it and great to see community fostering.

* I discovered I can translate with ctrl-mouse, but maybe add WASD keys as well?

* I discovered "L" brings up a camera rotation display. The sliders rotates on weird axes (wrong space?), so not too helpful of a UX. Clicking the help magnifier says "Open Filter with CMD+SHIFT+L" but on Safari that opens the sidebar.

* Simple help display for either of those too might help

EDIT: * Tried it on an iPhone 13 Pro... touch controls work great and it is so smooth an good looking. In landscape mode, the header takes up a lot of space. A full-screen button would be great.

Re: Show HN: SplatGallery – A Community-Driven Gallery for Gaussian Splats

#15

Thanks for making this OP! It's a quick way to get people into it viewing it and great to see community fostering. * I discovered I can translate with ctrl-mouse, but maybe add WASD keys as well? * I discovered "L" brings up a camera rotation display. The sliders rotates on weird axes (wrong space?), so not too helpful of a UX. Clicking the help magnifier says "Open Filter with CMD+SHIFT+L" but on Safari that opens t…

Thanks a lot for trying it out and the feedback!

- Adding better controls (and an explanation) makes sense!

- Good job discovering the L control. That's actually something that's not supposed to be public. I use that tool to find the correct orientation of splats before publishing them. But once I find those values saved in the DB, there's no use for that tool anymore. When I make it available to the users I'll defo make the UX clearer.

- Good point about landscape mode. I'll fix that.

Re: Show HN: SplatGallery – A Community-Driven Gallery for Gaussian Splats

#16
post #13

1. Support for WebXR - first thing I want to do with a splat is view it in a headset) 2. Support for any emerging formats that improve on .ply ( https://github.com/nianticlabs/spz looks promising) 3. Better navigation controls (or at least document what you already support)

Thanks a lot for trying it out and the feedback!

More formats are definitely on the roadmap. At first I'd like to add full support for higher order of spherical harmonics and then I wanted to take a look at other methods, too. Maybe 2DGS and/or SMERF would make sense for comparison purposes.

Explanation of controls makes sense, too. I'll add that.

Regarding WebXR, that's currently not on my roadmap. However, if the demand is there I'd consider adding it

Re: Show HN: SplatGallery – A Community-Driven Gallery for Gaussian Splats

#17
post #11

Please don't break standard browser behaviour. The two category buttons at the top should be a tags not buttons. They should change the url history so the back button works and so I can alt-click to open in a new tab.

Good point. I'll fix this asap. I can imagine it can be annoying when you can't alt+click
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