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Show HN: I made a digital circuit drawing and simulation game

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Re: Show HN: I made a digital circuit drawing and simulation game

#12
Build instructions are a bit sparse.

$ git clone https://github.com/lets-all-be-stupid-forever/circuit-artist... Cloning into 'circuit-artist'... remote: Enumerating objects: 326, done. remote: Counting objects: 100% (326/326), done. remote: Compressing objects: 100% (269/269), done. remote: Total 326 (delta 59), reused 306 (delta 52), pack-reused 0 (from 0) Receiving objects: 100% (326/326), 1.41 MiB | 7.70 MiB/s, done. Resolving deltas: 100% (59/59), done. $ cd circuit-artist/ $ mkdir build $ cd build/ $ cmake . CMake Warning: Ignoring extra path from command line:

   "."

CMake Error: The source directory "/home/chris_ji/code/circuit-artist/build" does not appear to contain CMakeLists.txt. Specify --help for usage, or press the help button on the CMake GUI. $ cmake .. -- The C compiler identification is GNU 11.4.0 -- The CXX compiler identification is GNU 11.4.0 -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Check for working C compiler: /usr/bin/cc - skipped -- Detecting C compile features -- Detecting C compile features - done -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done -- Check for working CXX compiler: /usr/bin/c++ - skipped -- Detecting CXX compile features -- Detecting CXX compile features - done CMake Error at CMakeLists.txt:17 (add_subdirectory): The source directory

    /home/chris_ji/code/circuit-artist/third_party/raylib

  does not contain a CMakeLists.txt file.

CMake Error at CMakeLists.txt:18 (add_subdirectory): The source directory

    /home/chris_ji/code/circuit-artist/third_party/nativefiledialog-extended

  does not contain a CMakeLists.txt file.

-- Configuring incomplete, errors occurred! $

Re: Show HN: I made a digital circuit drawing and simulation game

#13
post #12

Build instructions are a bit sparse. $ git clone https://github.com/lets-all-be-stupid-forever/circuit-artist... Cloning into 'circuit-artist'... remote: Enumerating objects: 326, done. remote: Counting objects: 100% (326/326), done. remote: Compressing objects: 100% (269/269), done. remote: Total 326 (delta 59), reused 306 (delta 52), pack-reused 0 (from 0) Receiving objects: 100% (326/326), 1.41 MiB | 7.70 MiB/s, d…

You're right, I'll put better instructions this week. In the message you sent it seems to be a git submodule initialization thing.

Re: Show HN: I made a digital circuit drawing and simulation game

#14

I don't know if you have given it a try, but check out industrial tools like Cadence Virtuoso and Innovus. by letting people design their own standard cells, you can let your players go deeper down the rabbit hole.

That looks cool, I'll take a look thanks! I've been studying how to implement blueprints+layers, that might give some good clues indeed, thanks!

Re: Show HN: I made a digital circuit drawing and simulation game

#15
post #13
post #12

Build instructions are a bit sparse. $ git clone https://github.com/lets-all-be-stupid-forever/circuit-artist... Cloning into 'circuit-artist'... remote: Enumerating objects: 326, done. remote: Counting objects: 100% (326/326), done. remote: Compressing objects: 100% (269/269), done. remote: Total 326 (delta 59), reused 306 (delta 52), pack-reused 0 (from 0) Receiving objects: 100% (326/326), 1.41 MiB | 7.70 MiB/s, d…

You're right, I'll put better instructions this week. In the message you sent it seems to be a git submodule initialization thing.

Cool! :) I opened an issue on github about it, I'd do a pull request, but I didn't manage to make it build yet :) Super cool project, looking forward got playing with it :)
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