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Show HN: I built an indie, browser-based MMORPG

alpha.reconquer.online

11–20 of 165 posts

Re: Show HN: I built an indie, browser-based MMORPG

#11

using js for an mmo, a performance critical application, sounds like a big difficulty.

It hasn't been so far. I can always write C++ plugins to nodejs on the server. The most intensive code is the part where I calculate deltas each tick. Eventually that could be optimized. For now, the calculations for each tick are taking an average of 1.2ms, which is good for having a 600ms tick time. Client side performance is fine with low poly graphics.

Re: Show HN: I built an indie, browser-based MMORPG

#13

Shows a blank white page in Firefox. Seems to be related to this: https://bugzilla.mozilla.org/show_bug.cgi?id=1365492 Always good to see that Firefox has a severe bug and no plans to address it.

Strange. I'm running it okay in FF. Any other info you can share?

Re: Show HN: I built an indie, browser-based MMORPG

#17

using js for an mmo, a performance critical application, sounds like a big difficulty.

On one hand, js isn't known for its performance. On the other hand, OP actually has a product. I know who I'd invest in.

Bingo. These dudes never code anything because they get analysis paralysis wanting everything to be super optimized Rust/C++. Meanwhile 90% of the apps making real money run literally whatever language they started with and have been able to scale fine.

Re: Show HN: I built an indie, browser-based MMORPG

#18

using js for an mmo, a performance critical application, sounds like a big difficulty.

There have been some pretty impressive things created with threejs

There have been lots of impressive things created with just plain JS. Google had an entire world simulated coded in just JS. I think their Christmas world with all those games are also pure JS (given their obsession with internal JS frameworks like Boq and shit)

Re: Show HN: I built an indie, browser-based MMORPG

#20

Shows a blank white page in Firefox. Seems to be related to this: https://bugzilla.mozilla.org/show_bug.cgi?id=1365492 Always good to see that Firefox has a severe bug and no plans to address it.

Strange. I'm running it okay in FF. Any other info you can share?

Javascript console shows many failures related to WebGL. I assume my laptop's integrated Intel graphics chip doesn't implement any of the features WebGL wants. The laptop also has an (also-integrated) NVidia graphics card, but while Firefox recognizes its presence, it won't use it.

As suggested in the bug report comments, toggling webgl.disable-angle to true in about:config lets the page load correctly. I'm not thrilled with this, mostly because I failed to find any documentation of the behavior, or existence, of that setting.

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