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Show HN: Probabilistic Tic-Tac-Toe

csun.io

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Re: Show HN: Probabilistic Tic-Tac-Toe

#12
post #3
post #2

all I see is a dark grey square? using Firefox on mac Got the same in chrome but it eventually loaded

Me too. Android Chrome and Firefox.

I tried it again and after the loading bar it just went black again. I waited a bit but nothing happened. Android Chrome.

Re: Show HN: Probabilistic Tic-Tac-Toe

#15
> So what gives us the right to claim responsibility for our victories? Do we ever truly win? Or do we just get lucky sometimes?

> Well, in any given game of Probabilistic Tic-Tac-Toe you can do everything right and still lose (or do everything wrong and win.) However, the better player always rises to the top over time.

> Bad breaks are inevitable, but good judgment is always rewarded (eventually, and given enough chances.)

This assumes that everyone is on a level playing field with only non-compounding randomness preventing the better player from winning. But as you point out, luck does compound over time:

>The parents we’re born to, societal power structures... so many past events have an invisible impact on each new action we take

This is commonly known as the rich get richer and the poor get poorer, and to economists as the Matthew Effect[1].

You could try to model this in the game by having wins skew the odds of the next game in your favor. It's harder to model in a simple two person game like this... You have to persist state for a population of players over time.

I've wanted to publish alternate rules for Monopoly, where at the start of the game players don't get the same amount of cash. Cash is instead distributed according to real statistics for "birth wealth". Alternatively, your cash at the end of a game roles over into the next game.

I'd love to discuss this with you if you are interested. We might even collaborate on a future project.

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[1]: https://en.wikipedia.org/wiki/Matthew_effect

Re: Show HN: Probabilistic Tic-Tac-Toe

#16
Nice!

UI suggestion: show the probabilities for a move as a point in a triangle, with your outcome labels on the vertices. (Or maybe as red/green/neutral colors in the triangle's interior.) This representation is called the "probability simplex". It would look less busy, quicker to scan, I think.

Re: Show HN: Probabilistic Tic-Tac-Toe

#18
Great game. I find it interesting how impactful neutral rolls are. Whoever is last to place a mark can be forced to act against their own interest, making a roll that is likely to result in the win for the opponent. But rolling the neutral face skips the turn, changing who places the last mark.

Re: Show HN: Probabilistic Tic-Tac-Toe

#19

Nice! And irritating! I would make it a lot faster though. It takes so much time waiting for the animations to finish.

Too much time to load too (ditch the overkill 3D engine, there are lighter frameworks out there).

Cool game though. I am still puzzled by how the probabilities are arrived at. Random?

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