Live data from Hacker News

Show HN: I wrote a symmetry game with a daily puzzle

hidden-mirrors.com

11–20 of 79 posts

Re: Show HN: I wrote a symmetry game with a daily puzzle

#14
I’ve definitely enjoyed working out today’s puzzle. Thanks!

However, I am not sure about the daily aspect. I doubt I’ll remember about the puzzle tomorrow, and in any case, I like to do puzzles in larger batches, like for one hour in the evening.

Re: visual design: I think showing the actual line of mirroring would be nice. Also, the numbers of taps and swipes were too small for me to notice, I’ve discovered them quite late.

Re: Show HN: I wrote a symmetry game with a daily puzzle

#15
This was fun to figure out! Nice job!

For today's daily puzzle, there are two solutions that give different rankings but are effectively the same in terms of moves. You can solve it with 3 taps 4 flips or 2 taps 5 filps. It's not clear why one solution is more efficient than the other since the first two taps or the first tap+flip cover the same amount of the board.

Perhaps a scoring system that was based more on how efficiently you cover the board would allow for different solutions to be equally valid?

Re: Show HN: I wrote a symmetry game with a daily puzzle

#17
Very clean. Great effort to crack the Wordle daily-game space. Has potential.

Suggestion:

- make it very explicit that interactions have a mandatory ordering

- make it very explicit that you cannot un-select pre-selected tiles

- make it very explicit that you cannot select "background" tiles

- differentiate phases, "prep / setup" vs "reflection"

Bonus ideas for v1.1:

- track "interactions" accumulating, and provide a mechanism for replaying them (eg "scrub the timeline back and forth").

- help mode: as you "consider" a swipes and the "compass" is shown, have an assistance mode which indicates provisionally the impact of a swipe in each direction as they are selected (but not executed)

Re: differentiating "phases," AFAICT you must always FIRST do any "selection tapping"; and then you must do ONLY one or more "reflection swipes." This was confounding to my way of thinking. I found myself repeatedly making the "wrong" move because while I saw the solution, I was attempting to execute it in a different order.

Or thought I did; because "tapping to fill" ("that's one way...") is allowed, the fact that it is a degenerate solution is not clearly expressed; nor is the fact that there is (I assume) always an "optimal" solution which always involves "prep" followed by one or more reflections.

Re: Show HN: I wrote a symmetry game with a daily puzzle

#18
I enjoyed this a lot. Thank you.

Feedback: Desktop with trackpad, I swiped and my pointed ended out of the grid and it doesn't let this swipe occur.

Echoing others: - "the numbers of taps and swipes were too small for me to notice, I’ve discovered them quite late" - "The scroll down section felt odd." - on desktop I couldn't figure out what "swipe" meant for a bit (just click-and-drag)

Thank you again for this gift.

Re: Show HN: I wrote a symmetry game with a daily puzzle

#20
post #9

Got stuck on the first swipe diagonal example - tried about 25 swipes but not the correct one. Need a hint or even solve button until I get how these work. Then after I went to the daily puzzle I couldn't get back to the training examples.

I simply can't trigger a downward diagonal swipe on my phone. It starts immediately as a horizontal swipe, and then the downward component scrolls the whole game area downward, while not affecting the swipe angle.

Even if I start with a downward swipe, it treats that as a scroll action, not a swipe action.

This is in the tutorial. FF on Android.

OP, have you considered making each level a non-scrollable page?

Post reply on HN