Show HN: I wrote a symmetry game with a daily puzzle
11–20 of 79 posts
Re: Show HN: I wrote a symmetry game with a daily puzzle
#12Re: Show HN: I wrote a symmetry game with a daily puzzle
#13How do you do the "Swipe out of bounds" one on desktop?
Re: Show HN: I wrote a symmetry game with a daily puzzle
#14However, I am not sure about the daily aspect. I doubt I’ll remember about the puzzle tomorrow, and in any case, I like to do puzzles in larger batches, like for one hour in the evening.
Re: visual design: I think showing the actual line of mirroring would be nice. Also, the numbers of taps and swipes were too small for me to notice, I’ve discovered them quite late.
Re: Show HN: I wrote a symmetry game with a daily puzzle
#15For today's daily puzzle, there are two solutions that give different rankings but are effectively the same in terms of moves. You can solve it with 3 taps 4 flips or 2 taps 5 filps. It's not clear why one solution is more efficient than the other since the first two taps or the first tap+flip cover the same amount of the board.
Perhaps a scoring system that was based more on how efficiently you cover the board would allow for different solutions to be equally valid?
Re: Show HN: I wrote a symmetry game with a daily puzzle
#16Re: Show HN: I wrote a symmetry game with a daily puzzle
#17Suggestion:
- make it very explicit that interactions have a mandatory ordering
- make it very explicit that you cannot un-select pre-selected tiles
- make it very explicit that you cannot select "background" tiles
- differentiate phases, "prep / setup" vs "reflection"
Bonus ideas for v1.1:
- track "interactions" accumulating, and provide a mechanism for replaying them (eg "scrub the timeline back and forth").
- help mode: as you "consider" a swipes and the "compass" is shown, have an assistance mode which indicates provisionally the impact of a swipe in each direction as they are selected (but not executed)
Re: differentiating "phases," AFAICT you must always FIRST do any "selection tapping"; and then you must do ONLY one or more "reflection swipes." This was confounding to my way of thinking. I found myself repeatedly making the "wrong" move because while I saw the solution, I was attempting to execute it in a different order.
Or thought I did; because "tapping to fill" ("that's one way...") is allowed, the fact that it is a degenerate solution is not clearly expressed; nor is the fact that there is (I assume) always an "optimal" solution which always involves "prep" followed by one or more reflections.
Re: Show HN: I wrote a symmetry game with a daily puzzle
#18Feedback: Desktop with trackpad, I swiped and my pointed ended out of the grid and it doesn't let this swipe occur.
Echoing others: - "the numbers of taps and swipes were too small for me to notice, I’ve discovered them quite late" - "The scroll down section felt odd." - on desktop I couldn't figure out what "swipe" meant for a bit (just click-and-drag)
Thank you again for this gift.
Re: Show HN: I wrote a symmetry game with a daily puzzle
#19Re: Show HN: I wrote a symmetry game with a daily puzzle
#20Got stuck on the first swipe diagonal example - tried about 25 swipes but not the correct one. Need a hint or even solve button until I get how these work. Then after I went to the daily puzzle I couldn't get back to the training examples.
Even if I start with a downward swipe, it treats that as a scroll action, not a swipe action.
This is in the tutorial. FF on Android.
OP, have you considered making each level a non-scrollable page?