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Show HN: NativeVision, helping React Native devs to build XR apps for any device

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11–20 of 27 posts

Re: Show HN: NativeVision, helping React Native devs to build XR apps for any device

#11

Great to see more open cross-platform efforts to help with reactive development in XR. When I started building for Hololens (2016), I had to architect such a thing nearly from scratch. How does this compare to existing efforts? such as: - Babylon React Native (supported by Microsoft) - VisionOS support being added to React Native (supported by Callstack)

Both very good projects

The overarching goal for us is to foster a comprehensive ecosystem around the NativeVision framework. This would not only simplify the development process for non-gaming XR projects but also enhance the scalability and adaptability of these applications. The idea is akin to how Vercel supports Next.js, offering various tools and integrations to streamline development and deployment processes.

Re: Show HN: NativeVision, helping React Native devs to build XR apps for any device

#12

What's the difference between XR and AR? It's the first time I've seen XR used.

XR is short for the umbrella term "eXtended Reality", though I suspect (without proof) the latter started as a backronym, with the X perhaps originally meaning the traditional placeholder "whatever" for "Augmented", "Virtual", "Mixed" etc, which "Extended Reality" encompasses.

Eg.

https://en.wikipedia.org/wiki/Extended_reality

Re: Show HN: NativeVision, helping React Native devs to build XR apps for any device

#14
post #5

What's the difference between XR and AR? It's the first time I've seen XR used.

Many will say otherwise but the most accurate answer is that it’s short for “Xtreme Reality” - for example, if you look at a car, it will add flames to the side. Look at your dad - bleached blonde tips. Stuff like that.

That's not the most accurate answer, though perhaps it has some usage in that sense; it's not what it means in the context here.

Re: Show HN: NativeVision, helping React Native devs to build XR apps for any device

#16

What's the difference between XR and AR? It's the first time I've seen XR used.

XR is short for the umbrella term "eXtended Reality", though I suspect (without proof) the latter started as a backronym, with the X perhaps originally meaning the traditional placeholder "whatever" for "Augmented", "Virtual", "Mixed" etc, which "Extended Reality" encompasses. Eg. https://en.wikipedia.org/wiki/Extended_reality

Yes, exactly the above. Except it doesn’t replace Spatial computing conveniently

Re: Show HN: NativeVision, helping React Native devs to build XR apps for any device

#17
post #5

What's the difference between XR and AR? It's the first time I've seen XR used.

Many will say otherwise but the most accurate answer is that it’s short for “Xtreme Reality” - for example, if you look at a car, it will add flames to the side. Look at your dad - bleached blonde tips. Stuff like that.

Also, other characters in XR have predilection to say stuff like "You can't make it spicy enough for me!" and “Holy moly, Stromboli!”

Re: Show HN: NativeVision, helping React Native devs to build XR apps for any device

#18
post #2

Always exciting to see abandoned OSS projects get new life breathed into them. One of the biggest issues around React Native's ecosystem is how quickly some libs get abandoned. Props to you all for reviving this.

there is as well BabylonReactNative -> I think it's developed by microsoft?. But only iOS and Android but looks well supported and maintained.

https://github.com/BabylonJS/BabylonReactNative

https://github.com/BabylonJS/BabylonNative

Re: Show HN: NativeVision, helping React Native devs to build XR apps for any device

#20

Did ViroReact get revived? I really wanted to use it because Unity‘s dev experience sucks hard, but last I checked it was abandoned.

Yes! We’re reviving it and pushing forward with building an ecosystem of tools around it.
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