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Show HN: Anything World – AI for 3D auto-rigging and animation

anything.world

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Re: Show HN: Anything World – AI for 3D auto-rigging and animation

#12
post #8

I'll be curious how it compares to mixamo's auto rigging. How does it perform on humanoid models? Seems from the marketing the focus is on non-humanoids.

Hi, one of the ML Engs here. Yes you're right, we have lots of non-humanoids, which is something that Mixamo has been missing for a long time! But we also support humanoids. You can try yourself right now (we just launched our autorigging tool) and give us your feedback, we would love to hear it: https://app.anything.world/animation-rigging

Re: Show HN: Anything World – AI for 3D auto-rigging and animation

#13

Very impressive! I suspect I'm not alone among the HN crowd in being curious to know how this AI works; I presume it is some kind of ANN? It's clearly not perfect when compared to rigging and skinning by a skilled artist, but it's pretty good. As someone who has done a large amount of 3D computer graphics myself, I think one would need close to a year of experience to be able to consistently produce something as good…

Hello! One of the ML Engineers of Anything World here. I'm really glad that you appreciated the tool and I trully hope that it can be part of your stack and help you on your design.

We can't say all the details about what's under the hood, but you guessed it right. We indeed use ML models that we trained. It's part of a multi-step end-to-end ML pipeline that analyses not only the original mesh you upload, but also the texture and even semantics from the object it represents. Based on that we generate rigging and animations using also proprietary ML models.

Like you said, it's not perfect, but our ML models are learning every day and we just started! I really invite you to use the tool and see that it can be used as a starting point even by skilled artists to have an initial sketch and work from it.

Hope to have helped on your questions, and if you need more details, please feel free to reach out to us!

Re: Show HN: Anything World – AI for 3D auto-rigging and animation

#14
Unrelated, but there’s a gnarly CSS bug on your menu that causes the weirdest behavior on iOS. The native scroll bar appears much taller than it should be and visibly reacts to scrolling, but the content on the page does not (so I can’t reach the bottom of the menu).

Might be a fixed parent element missing `overflow-y: none;` but the lack of devtools on mobile means I can’t check (even more tangentially, if anyone knows a way to access something like devtools in iOS, I would be thrilled to hear about it).

Re: Show HN: Anything World – AI for 3D auto-rigging and animation

#15

Unrelated, but there’s a gnarly CSS bug on your menu that causes the weirdest behavior on iOS. The native scroll bar appears much taller than it should be and visibly reacts to scrolling, but the content on the page does not (so I can’t reach the bottom of the menu). Might be a fixed parent element missing `overflow-y: none;` but the lack of devtools on mobile means I can’t check (even more tangentially, if anyone kn…

Thank you so much for the feedback! I already sent your comment to our web dev team!

Re: Show HN: Anything World – AI for 3D auto-rigging and animation

#16

Unrelated, but there’s a gnarly CSS bug on your menu that causes the weirdest behavior on iOS. The native scroll bar appears much taller than it should be and visibly reacts to scrolling, but the content on the page does not (so I can’t reach the bottom of the menu). Might be a fixed parent element missing `overflow-y: none;` but the lack of devtools on mobile means I can’t check (even more tangentially, if anyone kn…

[deleted]

Re: Show HN: Anything World – AI for 3D auto-rigging and animation

#18
Tangentially related but what's the name of the style that this website uses? I see it a lot recently. It's kind of retro-Y2K, it's got icons with big thick lines, lots of movement (spinning elements, tickers), a wide title font, background blurring on fixed elements and lots of gradients.

Re: Show HN: Anything World – AI for 3D auto-rigging and animation

#19
post #11

Reminds me of Mixamo, which is entirely procedural.

Hello! Yes, when compared to Mixamo, our pipeline is not procedural nor static. We built an end-to-end ML pipeline that analyses the mesh/texture you upload and generate unique rigs and animations for your 3D model.

Different from Mixamo, we support all kinds of 3D object categories (animals, insects, vehicles, humanoids, etc) while Mixamo only provides a static gallery of already animated humanoids.

We just launched our autorigging tool today, please feel free to try it and provide your feedback: https://www.producthunt.com/posts/animate-anything

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