I don't know why, but there's something satisfying in the way the cuboid rolls into its rightful place.
Show HN: I made a puzzle game with Three.js
11–20 of 41 posts
Re: Show HN: I made a puzzle game with Three.js
#12~353
Re: Show HN: I made a puzzle game with Three.js
#13Re: Show HN: I made a puzzle game with Three.js
#14Found a bug: https://ibb.co/WD6RF8f
Re: Show HN: I made a puzzle game with Three.js
#15Re: Show HN: I made a puzzle game with Three.js
#16Re: Show HN: I made a puzzle game with Three.js
#17Re: Show HN: I made a puzzle game with Three.js
#18334 moves!
Re: Show HN: I made a puzzle game with Three.js
#19Re: Show HN: I made a puzzle game with Three.js
#20Any chance the buttons could be angled to make it more clear which way they rotate? Overall, this is great!
It's true that with the isometric view, what is "right" and "up" can be confusing. I could teak the buttons on mobile, but not sure how to solve this for desktop.
On desktop, you could use keys other than the arrow keys (e.g. q/s for one direction and w/a for the other, since they're more diagonal, or even 1, 3, 7, 9 on the numpad). Edit: I had no trouble on desktop, for what it's worth.
Another option would be to change the view angle so that the directions more closely match the orientation of the arrow keys. It would throw off the nice isometric view a bit, but I assume it's real 3D, so this would be easy to change, right? :)