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Show HN: Gamebody, a full-body game controller

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Re: Show HN: Gamebody, a full-body game controller

#18
Considering his last (brilliant) project featured here, the semaphore keyboard madness, I'm not sure how serious this is but it seems there is potential for providing a useful API for AR/VR apps/games/experiences; I'm not sure the body is extensively served by Quest etc beyond hand and head tracking.

Re: Show HN: Gamebody, a full-body game controller

#19

Considering his last (brilliant) project featured here, the semaphore keyboard madness, I'm not sure how serious this is but it seems there is potential for providing a useful API for AR/VR apps/games/experiences; I'm not sure the body is extensively served by Quest etc beyond hand and head tracking.

Thank you! For those who missed that one: https://github.com/everythingishacked/Semaphore

To me, the main motivation beyond "because I can" is the accessibility of these projects: you just need some Python code and any webcam. I'd love to play around more with VR, but the owners of the leading systems aren't exactly known for their openness to external APIs... Maybe Google Cardboard is worth a revisit :)

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