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Show HN: SineRider, a math puzzle game

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11–20 of 26 posts

Re: Show HN: SineRider, a math puzzle game

#12
Wow!

I really like the way it encourages you to play with the equation UI early on, teasing how powerful the system is without pressuring the user to accomplish anything.

The interface is clean, but more to the point it's intentional and specific in its design. It's a great learning tool; it feels like my mental model is stretching already.

Home run across the board! I wonder if the creator has played or knows Logical Journey of the Zoombinis. I see a similar attention to storytelling in a silly but melancholy vein.

Re: Show HN: SineRider, a math puzzle game

#14
I like the actual levels.

The bits between the levels...not so much. Just frustrating trying to work out what arrow I need to click to get to another level. Kept accidentally finding myself in the same level again. I just don't care about which meta-path to take, just give me the next level.

Also...those weird inter-level screens where you click or use arrows while the figures move glacially slow across the screen? ARGH. I lost patience after 30 seconds. So. Slow. And no way to skip it. And when I clicked the wrong thing I had to start over.

The actual levels were good though.

Re: Show HN: SineRider, a math puzzle game

#15
post #14

I like the actual levels. The bits between the levels...not so much. Just frustrating trying to work out what arrow I need to click to get to another level. Kept accidentally finding myself in the same level again. I just don't care about which meta-path to take, just give me the next level. Also...those weird inter-level screens where you click or use arrows while the figures move glacially slow across the screen? A…

What's going on on that level? I don't see anything to change to make it faster. Any hints?

Re: Show HN: SineRider, a math puzzle game

#16
I was able to solve the first puzzle by placing a 1/X singularity next to the snowball. It correctly rolled down but the just clipped through and blasted away. It is very hard to cover these sorts of cases with a naive physics model because the numerics get messy very quickly. Very cool project.

Re: Show HN: SineRider, a math puzzle game

#17
post #14

I like the actual levels. The bits between the levels...not so much. Just frustrating trying to work out what arrow I need to click to get to another level. Kept accidentally finding myself in the same level again. I just don't care about which meta-path to take, just give me the next level. Also...those weird inter-level screens where you click or use arrows while the figures move glacially slow across the screen? A…

Agree on this. Also a bug report - I was getting bored of a story level and tried to find a shortcut to skip it or speed it up or something. Pressed a key (not sure which - was thinking about Esc/Tab/Enter type navigation at the time) and apparently copied a Reddit command, ending up stuck in the state shown in this screenshot. Can't get out to continue the level, the [X] button doesn't seem to do anything. I deleted the modal from the DOM and could not press either button on the dialog below.

https://ibb.co/rM2Swzq

I was actually thinking through accessibility considerations while playing as I want to recommend to a friend who would be using alternate input methods. Not being able to skip / speed up cut scenes is a pain. Even just being able to click through the dialog (without the slow travel in between) would be an improvement.

[edit: typo]

Re: Show HN: SineRider, a math puzzle game

#18
post #14

I like the actual levels. The bits between the levels...not so much. Just frustrating trying to work out what arrow I need to click to get to another level. Kept accidentally finding myself in the same level again. I just don't care about which meta-path to take, just give me the next level. Also...those weird inter-level screens where you click or use arrows while the figures move glacially slow across the screen? A…

The game is great but yes, that inter level should be much quicker. I put a weight over the right key and came back later. There should be a skip button on those not playing levels or a fast forward.

Re: Show HN: SineRider, a math puzzle game

#19
post #17
post #14

I like the actual levels. The bits between the levels...not so much. Just frustrating trying to work out what arrow I need to click to get to another level. Kept accidentally finding myself in the same level again. I just don't care about which meta-path to take, just give me the next level. Also...those weird inter-level screens where you click or use arrows while the figures move glacially slow across the screen? A…

Agree on this. Also a bug report - I was getting bored of a story level and tried to find a shortcut to skip it or speed it up or something. Pressed a key (not sure which - was thinking about Esc/Tab/Enter type navigation at the time) and apparently copied a Reddit command, ending up stuck in the state shown in this screenshot. Can't get out to continue the level, the [X] button doesn't seem to do anything. I deleted…

It happened to me too, because it's just natural to attempt to ESC to the next level. Eventually I uBlocked the Reddit dialog, then discovered that scrolling up brings back to the game.

Re: Show HN: SineRider, a math puzzle game

#20
post #14

I like the actual levels. The bits between the levels...not so much. Just frustrating trying to work out what arrow I need to click to get to another level. Kept accidentally finding myself in the same level again. I just don't care about which meta-path to take, just give me the next level. Also...those weird inter-level screens where you click or use arrows while the figures move glacially slow across the screen? A…

I went into the dev tools, searched around a bit, put a breakpoint in a promising location in Walker.js, hit the breakpoint, and changed the value of walkSpeed to something larger than its default of 1. I don't know whether I've now made some future thing break, but it makes the interminable cutscene a little more tolerable.
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