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Show HN: Lander, a lunar lander style web game

ehmorris.com

11–20 of 185 posts

Re: Show HN: Lander, a lunar lander style web game

#12
post #8

Apparently, it's all about feathering the throttle. Very nice! Near-perfect landing, super smooth Score: 96.5 point landing Speed: 1.1mph Angle: 0.7° Time: 45 seconds Flips: 0 Max speed: 43.7mph Max height: 256ft Engine used: 73 times Boosters used: 37 times https://ehmorris.com/lander/ --- I see it took you about seven months from "Initial Commit" to its current state. How did you stay on track all that time?

Yes but you can also compete on using as little throttle/booster as possible! IMO the perfect landing is one where you engage the engine at the exact right moment to touch down at The older commits were part of a previous idea that I abandoned, then a few weeks ago I deleted almost everything and gave it another try.

Thanks for playing!

Re: Show HN: Lander, a lunar lander style web game

#14
post #8

Apparently, it's all about feathering the throttle. Very nice! Near-perfect landing, super smooth Score: 96.5 point landing Speed: 1.1mph Angle: 0.7° Time: 45 seconds Flips: 0 Max speed: 43.7mph Max height: 256ft Engine used: 73 times Boosters used: 37 times https://ehmorris.com/lander/ --- I see it took you about seven months from "Initial Commit" to its current state. How did you stay on track all that time?

Yes but you can also compete on using as little throttle/booster as possible! IMO the perfect landing is one where you engage the engine at the exact right moment to touch down at The older commits were part of a previous idea that I abandoned, then a few weeks ago I deleted almost everything and gave it another try. Thanks for playing!

Yeah, but how many times can you flip the rocket?

Re: Show HN: Lander, a lunar lander style web game

#15
Pretty fun! I like trying to make as many flips as possible:

  Basically a fender bender, but you landed
  Score: 45.4 point landing
  Speed: 3.5mph
  Angle: 9.5°
  Time: 62 seconds
  Flips: 18
  Max speed: 86.8mph
  Max height: 1276ft
  Engine used: 32 times
  Boosters used: 55 times

Re: Show HN: Lander, a lunar lander style web game

#17
post #13

I'd love to see an indicator showing how quickly you are rotating. That would make the final touchdown a lot easier to get straight, IMO. Also, could the trajectory stay visible at all times? That would help plan burns better.

If you clone the repo and remove this condition you can try the trajectory at all times: https://github.com/ehmorris/lunar-lander/blob/master/lander/...

IMO it looked like a big noodle, and the "needle" at the bottom bounces around distractingly. Plus, without the help all the time, it's a little harder!

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