Maybe think of the experience you want the player to have and then work backwards from that?
Show HN: Terra Firma, a playable erosion simulation
11–20 of 82 posts
Re: Show HN: Terra Firma, a playable erosion simulation
#12Is it only sandbox mode, or does it have some scenarios with an objective? The river look too straight. I expected more meanders.
Just sandbox mode for now. The rivers don't meander in the way that real rivers do- real rivers meander because of differences in flow velocity across the width of the river, but the simulation doesn't run at that sort of resolution. If it did, the area covered would be far smaller.
Re: Show HN: Terra Firma, a playable erosion simulation
#13I like poking around with these sorts of sandboxes, but in order to gamify it, you might need some objectives, limitations and planning goals, eg: - you have a limited amount of some mineral or rock that erodes quicker or slower than others, and you need to move water from one location to another. - there is a magma chamber growing under a mountain. Move the villagers out of harms way / destroy enemies. - introduce s…
Re: Show HN: Terra Firma, a playable erosion simulation
#14I like poking around with these sorts of sandboxes, but in order to gamify it, you might need some objectives, limitations and planning goals, eg: - you have a limited amount of some mineral or rock that erodes quicker or slower than others, and you need to move water from one location to another. - there is a magma chamber growing under a mountain. Move the villagers out of harms way / destroy enemies. - introduce s…
Speaking of CS, I wish this simulator had heightmap export.
Re: Show HN: Terra Firma, a playable erosion simulation
#15Earlier quoted context omitted.
Just sandbox mode for now. The rivers don't meander in the way that real rivers do- real rivers meander because of differences in flow velocity across the width of the river, but the simulation doesn't run at that sort of resolution. If it did, the area covered would be far smaller.
You could totally cheat the river physics. The game would look better and nobody would know.
https://www.osti.gov/servlets/purl/1018448
https://agupubs.onlinelibrary.wiley.com/doi/pdfdirect/10.102...
Re: Show HN: Terra Firma, a playable erosion simulation
#16Re: Show HN: Terra Firma, a playable erosion simulation
#17I think I've finally found a PC game she's going to be excited by.
Re: Show HN: Terra Firma, a playable erosion simulation
#18I understand this would be a magnitude more work, but I'd pay money for these mechanics in a snes style populous remake
Re: Show HN: Terra Firma, a playable erosion simulation
#19I like poking around with these sorts of sandboxes, but in order to gamify it, you might need some objectives, limitations and planning goals, eg: - you have a limited amount of some mineral or rock that erodes quicker or slower than others, and you need to move water from one location to another. - there is a magma chamber growing under a mountain. Move the villagers out of harms way / destroy enemies. - introduce s…