I’ve played a lot of Flow. I enjoyed the three puzzles for today. I don’t think I would come back every day to do it though. But I rarely play Wordle, so maybe I’m not the right audience. My only feedback is to think more about why Wordle is popular. I think it’s because it’s the right level of difficulty for most people and it has the social element of comparing the number of guesses it took you with your friends. I…
Thanks a lot for the feedback, I'm glad you enjoyed the today's three puzzles. The puzzles themselves are pretty diverse day-to-day, so feel free to check back if you fancy something a bit different. I agree that this is a very different type of game than Wordle, and I probably shouldn't have invited comparison by comparing them myself in my above comment. You make great points, and I have struggled a bit with the be…
My times were all above the average times, which was cool. But, at least with Wordle, I think it spread because people were excited about beating their friends, not a global average.
I know you said your game is different from Wordle, but you did copy the aspect where it’s the exact same game for everyone each day, and once you complete the puzzle(s) of the day, you’re fine for the day.
Initially this sounds like a weird limitation (only one puzzle per day?) but it works because it enables you to say to people “did you figure out the Wordle today?” And to be talking about the same thing. You probably already knew this, but I’d think about how this does or doesn’t apply to your game and what it’s getting you.