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Show HN: AI generated Magic The Gathering cards

urzas.ai

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Re: Show HN: AI generated Magic The Gathering cards

#11
I have a GitHub repo to create more optimized encoding of MtG cards from the JSON card dumps: https://github.com/minimaxir/ai-generated-magic-cards

I also have a Colab Notebook which lets you generate cards from a trained AI on it, allowing you to specify components of cards to constrain the generation: https://colab.research.google.com/drive/1VOt090UzvltoBgMdUZm...

I had another tool to generate images of the AI-generated cards but unfortunately using Wine + Magic Set Editor on Linux is very fussy. I might revisit it someday.

Re: Show HN: AI generated Magic The Gathering cards

#16
post #6

Hey, a few months back I trained a NN to generate MTG cards. I submitted a post to the MTG subreddit but it got blocked as spam and I never managed to get the mods to approve it. My question was whether natural language generating networks could be used as a tool to assist game design. I must say I'm quite impressed with the results. Many cards could be legit with minor tweaks and some balance. The point isn't to pro…

I was looking at the advanced options, and specifying Name, Mana Cost and Type don't seem to do what I expect. Example: Fire Bomb 2R Instant the mana is loaded as 2R instead of 2(Mountain Symbol) and the name/type don't seem to line up with what is generated. Is there something I am missing here or do those inputs just override what is on the card?

you need to put mana cost as {2}{R} !
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