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Show HN: I made a browser-based RTS game

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Re: Show HN: I made a browser-based RTS game

#13

Nice, big fan of browser based multiplayer stuff. I think there's so much potential now to make some crazy browser based games given current state of web apps. Edit: How long did it take you to create?

I'd love to make a good browser game and I know how, but I am absolutely useless wrt. game design stuff itself.

Re: Show HN: I made a browser-based RTS game

#15

I would recommend allowing people to just pick a name and hop in. One of the keys to the success of web games is that there's (often) literally no barrier to entry, including the need to create an account.

I second this. The likelihood that I'll try the game out is drastically increased if I can enter a throw-away name and quickly start playing.

You could automatically assign a throw-away generic name, and then slap a 'try it right now' type button prominently on the home page. If the game is good, then I'd be willing to create an account.

Re: Show HN: I made a browser-based RTS game

#16
This is awesome, but I do have a nitpick. Using left click to select as well as move feels really unnatural to somebody coming from other RTS games. I probably have over 5k hours in StarCraft 2 and WC3, and that's a lot of muscle memory to contend with.

Re: Show HN: I made a browser-based RTS game

#17

I would recommend allowing people to just pick a name and hop in. One of the keys to the success of web games is that there's (often) literally no barrier to entry, including the need to create an account.

Thank you for the feedback! This sounds like something that I will get implemented in due time.

Re: Show HN: I made a browser-based RTS game

#19

I would recommend allowing people to just pick a name and hop in. One of the keys to the success of web games is that there's (often) literally no barrier to entry, including the need to create an account.

My experience is that almost 100% do sign up. Signing up is not a barrier. Funny statistic I had in a game was that while almost 100% did sign up, only 50% of those entered the game. After highlighting the "enter game" button, that 50% went up to something like 85%. But the takeaway is that almost everyone do signup almost automatically.

Re: Show HN: I made a browser-based RTS game

#20

I would recommend allowing people to just pick a name and hop in. One of the keys to the success of web games is that there's (often) literally no barrier to entry, including the need to create an account.

I second this. The likelihood that I'll try the game out is drastically increased if I can enter a throw-away name and quickly start playing. You could automatically assign a throw-away generic name, and then slap a 'try it right now' type button prominently on the home page. If the game is good, then I'd be willing to create an account.

You could also do a "link to Steam" option or something like that in the user settings menu. So if someone is interested in continuing to play, or even just persist a user name, they have the option to link it to something more permanant.
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