Hi HN! I’ve been working on Typebeat for a year and a half, and I decided yesterday to make the code public. There’s also a website where you can download the macOS build and try an online demo: https://typebeat.kofi.sexy The project was initially conceived as “vim for music”. All of Typebeat is controlled by the 30 main character keys on the computer keyboard. The result is a workflow that’s a little tricky to learn…
Show HN: Typebeat: Keyboard-controlled music sequencer, sampler, and synth
11–20 of 32 posts
Re: Show HN: Typebeat: Keyboard-controlled music sequencer, sampler, and synth
#12Re: Show HN: Typebeat: Keyboard-controlled music sequencer, sampler, and synth
#13Hi HN! I’ve been working on Typebeat for a year and a half, and I decided yesterday to make the code public. There’s also a website where you can download the macOS build and try an online demo: https://typebeat.kofi.sexy The project was initially conceived as “vim for music”. All of Typebeat is controlled by the 30 main character keys on the computer keyboard. The result is a workflow that’s a little tricky to learn…
Atreus keyboard?
Re: Show HN: Typebeat: Keyboard-controlled music sequencer, sampler, and synth
#14> I find this tool an interesting concept, but I couldn't get through the initial step to create a 4/4 kick loop. There's too much internal state going on with no indicators about what's active or what mode I'm in that it feels more like a memory game than a fun music toy.
I think it should be set up such that you can immediately, intuitively start making things as soon as you visit the page. It should feel like a fun music toy.
One web app that does this really well, in my opinion, is http://sampulator.com - you just start pressing keys and you get sound; you press shift and you start recording tracks. It's very simple and intuitive. It doesn't have nearly as many capabilities as your app, but I feel like friction is one of the biggest issues with digital music making, and if you want to stand out, providing something people can wield as an instrument without even thinking about it will be a huge advantage.
Re: Show HN: Typebeat: Keyboard-controlled music sequencer, sampler, and synth
#15Really cool, and I think I might use or integrate this, but I agree with: > I find this tool an interesting concept, but I couldn't get through the initial step to create a 4/4 kick loop. There's too much internal state going on with no indicators about what's active or what mode I'm in that it feels more like a memory game than a fun music toy. I think it should be set up such that you can immediately, intuitively s…
Re: Show HN: Typebeat: Keyboard-controlled music sequencer, sampler, and synth
#16Launching soon https://ngrid.io.
Re: Show HN: Typebeat: Keyboard-controlled music sequencer, sampler, and synth
#17I've been working on an IDE for music composition. Launching soon https://ngrid.io .
Re: Show HN: Typebeat: Keyboard-controlled music sequencer, sampler, and synth
#18Re: Show HN: Typebeat: Keyboard-controlled music sequencer, sampler, and synth
#19What other online tools like this exist?
Re: Show HN: Typebeat: Keyboard-controlled music sequencer, sampler, and synth
#20I'm a long time bedroom producer and I find this tool an interesting concept, but I couldn't get through the initial step to create a 4/4 kick loop. There's too much internal state going on with no indicators about what's active or what mode I'm in that it feels more like a memory game than a fun music toy. Maybe it's not a coincidence I'm not a vim/emacs fan? :D What I'd add is a few tutorial videos to explain the b…
This is the creators dilemma when it comes to UX - you know how it works so it feels intuitive.
What would work to improve the workflow is to ask people to try it in front of you, just like a normal UX research.