Show HN: My first WebGL demo, the first self-extracting PNG ever?
11–20 of 56 posts
Re: Show HN: My first WebGL demo, the first self-extracting PNG ever?
#12Apologies, but nothing happens when I view it. Running Chrome 12.0.742.122. I see the initial raw PNG splat, but get nothing but a lot of high cpu and a blank browser screen after running a couple minutes.
Re: Show HN: My first WebGL demo, the first self-extracting PNG ever?
#13Apologies, but nothing happens when I view it. Running Chrome 12.0.742.122. I see the initial raw PNG splat, but get nothing but a lot of high cpu and a blank browser screen after running a couple minutes.
If that's the case, then you don't have WebGL enabled, or your GPU is being blacklisted by your browser.
Re: Show HN: My first WebGL demo, the first self-extracting PNG ever?
#14Using an old NVIDIA GeForce 6200 with driver 8.17.12.7533 on a 32-bit Windows Vista SP2, browser was Google Chrome 12.0.742.122.
Re: Show HN: My first WebGL demo, the first self-extracting PNG ever?
#15Earlier quoted context omitted.
If that's the case, then you don't have WebGL enabled, or your GPU is being blacklisted by your browser.
I have the same issue in Chrome on OSX, and WebGL is enabled for me. I've played some of the WebGL demo games, so I doubt it's due to my GPU being blacklisted.
Re: Show HN: My first WebGL demo, the first self-extracting PNG ever?
#16Very neat. I'm happy to see that the demo scene magic still exists. I thought the days of seeing an animated ray traced scene from a 256 byte EXE were over. This runs fluidly on my Chrome/Sandy Bridge/Ubuntu setup.
It crashes though, when you run it with this hash: 0FP$9jj!i1!!!DPD!t!!!!!~ It spun up 5M threads before it died, which was admittedly fun to watch.
Re: Show HN: My first WebGL demo, the first self-extracting PNG ever?
#17Earlier quoted context omitted.
If that's the case, then you don't have WebGL enabled, or your GPU is being blacklisted by your browser.
I have the same issue in Chrome on OSX, and WebGL is enabled for me. I've played some of the WebGL demo games, so I doubt it's due to my GPU being blacklisted.
Uncaught ReferenceError: S is not defined
Re: Show HN: My first WebGL demo, the first self-extracting PNG ever?
#18Earlier quoted context omitted.
I have the same issue in Chrome on OSX, and WebGL is enabled for me. I've played some of the WebGL demo games, so I doubt it's due to my GPU being blacklisted.
Nope. You have a js error somewhere: Uncaught ReferenceError: S is not defined
Re: Show HN: My first WebGL demo, the first self-extracting PNG ever?
#19Earlier quoted context omitted.
I have the same issue in Chrome on OSX, and WebGL is enabled for me. I've played some of the WebGL demo games, so I doubt it's due to my GPU being blacklisted.
Hmm, unusual. Can you see http://demoseen.com/windowpane/magister.test.html ?
Re: Show HN: My first WebGL demo, the first self-extracting PNG ever?
#20Earlier quoted context omitted.
Hmm, unusual. Can you see http://demoseen.com/windowpane/magister.test.html ?
I cannot, although all of the demos I've tried here work: http://www.khronos.org/webgl/wiki/Demo_Repository