Live data from Hacker News

Show HN: InKino – An open-source movie app made with Flutter

github.com

11–20 of 44 posts

Re: Show HN: InKino – An open-source movie app made with Flutter

#11
post #9

This looks really nice considering it's built with a cross platform framework. Did you also consider using React Native, and if so what made you decide to use Flutter instead? My team is looking to move away from Cordova for our cross platform mobile projects to either one of these so I'd be interested to hear about this. And thanks for open sourcing!

I've been using Flutter for a year now, and I've loved it since the first time I gave it a try. In my work, I've been using other cross-platform technologies, such as Xamarin and React Native briefly (actually currently doing a customer project with RN). In my experience, RN is not that bad and mostly gets the job done, but I've grown to like Flutter more. The tooling and documentation are top-notch ("it just works")…

And what's your experience vs xamarin ?

Re: Show HN: InKino – An open-source movie app made with Flutter

#13
post #6
post #3

Earlier quoted context omitted.

What is misleading, and what would be a better title?

From the project Github page: "inKino - A cross platform movie and showtime browser for Finnkino cinemas, made with Flutter." "inKino - a showtime browser for Finnkino cinemas"

As someone who has never heard of Finnkino, I think the current title is easier to understand for most people.

Re: Show HN: InKino – An open-source movie app made with Flutter

#14
post #8

I was just wondering today why Finnkino hasn't released their own app since their web experience is horrible. Nice!

Be careful what you wish for, you just might get it.

Cineworld in the UK released an "app", which is just a WebView for their mobile website, so it replicates all the horrible aspects of that experience.

Re: Show HN: InKino – An open-source movie app made with Flutter

#15

Earlier quoted context omitted.

I've been using Flutter for a year now, and I've loved it since the first time I gave it a try. In my work, I've been using other cross-platform technologies, such as Xamarin and React Native briefly (actually currently doing a customer project with RN). In my experience, RN is not that bad and mostly gets the job done, but I've grown to like Flutter more. The tooling and documentation are top-notch ("it just works")…

And what's your experience vs xamarin ?

Disclaimer: It's been over a year and Xamarin could've improved a lot during that time.

Coming from a Java/Kotlin background, I found C# to be really nice, but I had some issues with Xamarin tooling. I used Xamarin Studio and for the most part, it worked fine. Sometimes, there were some random crashes and project build errors that mysteriously resolved themselves. I also needed pie charts per the customer requirements and the best pie charting library I could find had licensing issues, so ended up implementing the pie chart myself which wasn't that bad.

To compare, I would say the Flutter tooling is really good, compared to Xamarin where sometimes I would not be confident with the tools. Also, with Flutter, I can share the UI layer entirely, compared to the Xamarin project where we only shared some plain business logic with written purely with C# without Android/iOS SDK dependencies. I know about Xamarin.Forms, but have no experience to compare it with Flutter. At the time the project team didn't want to use Forms, but I don't remember why.

Re: Show HN: InKino – An open-source movie app made with Flutter

#17

cross platform = mobile only? What about desktop targets..

Like I said before in another comment, there's only so much I can fit in a Hacker News title. :) I'd like to think that a lot of people use the term "a cross-platform app" to mean "an app that works on Android and iOS" though. Or "an app that works on more than one platform using shared code".

That being said, Flutter does have unofficial Linux and MacOS desktop embedders: https://github.com/google/flutter-desktop-embedding

I haven't had the time to look into it, but having seen a couple example Flutter desktop apps, it seems really promising!

Re: Show HN: InKino – An open-source movie app made with Flutter

#18
post #9

This looks really nice considering it's built with a cross platform framework. Did you also consider using React Native, and if so what made you decide to use Flutter instead? My team is looking to move away from Cordova for our cross platform mobile projects to either one of these so I'd be interested to hear about this. And thanks for open sourcing!

I've been using Flutter for a year now, and I've loved it since the first time I gave it a try. In my work, I've been using other cross-platform technologies, such as Xamarin and React Native briefly (actually currently doing a customer project with RN). In my experience, RN is not that bad and mostly gets the job done, but I've grown to like Flutter more. The tooling and documentation are top-notch ("it just works")…

Flutter ‘just works’ unless you want to show a inline map, or get a proper system text field

Re: Show HN: InKino – An open-source movie app made with Flutter

#19

cross platform = mobile only? What about desktop targets..

Like I said before in another comment, there's only so much I can fit in a Hacker News title. :) I'd like to think that a lot of people use the term "a cross-platform app" to mean "an app that works on Android and iOS" though. Or "an app that works on more than one platform using shared code". That being said, Flutter does have unofficial Linux and MacOS desktop embedders: https://github.com/google/flutter-desktop-em…

Maybe use 'mobile' instead of 'cross platform'. Its shorter and implies nowadays iOS and Android.

Re: Show HN: InKino – An open-source movie app made with Flutter

#20

Earlier quoted context omitted.

And what's your experience vs xamarin ?

Disclaimer: It's been over a year and Xamarin could've improved a lot during that time. Coming from a Java/Kotlin background, I found C# to be really nice, but I had some issues with Xamarin tooling. I used Xamarin Studio and for the most part, it worked fine. Sometimes, there were some random crashes and project build errors that mysteriously resolved themselves. I also needed pie charts per the customer requirement…

Okay, trying xamarin soon. I'd like to add for fellow readers that Xamarin has 2 implementation for cross platform development:

- Xamarin Forms

- Xamarin Native

Where forms has the most shared code features ( Dev efficiency). Fyi, the op is talking about Xamarin Native

Post reply on HN