I think I noticed a typo in the docs here: https://flaque.github.io/merchant.js/#totalof
Should "Map({GOLD -2});" have a colon between the key and value?
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I think I noticed a typo in the docs here: https://flaque.github.io/merchant.js/#totalof
Should "Map({GOLD -2});" have a colon between the key and value?
Why Map is used instead of plain object {} ? And why it's Map and not new Map ?
I've recently been playing a fascinatingly complex mobile incremental/idle game called Almost a Hero [0] by Bee Square Games, and as a case study in game design, it's rather fascinating to think about how the developers must have implemented the game logic to result in the reliable behavior the game exhibits. While OP's framework is well-suited to an online idle game, in which you can count on a constant thread modif…
I've recently been playing a fascinatingly complex mobile incremental/idle game called Almost a Hero [0] by Bee Square Games, and as a case study in game design, it's rather fascinating to think about how the developers must have implemented the game logic to result in the reliable behavior the game exhibits. While OP's framework is well-suited to an online idle game, in which you can count on a constant thread modif…
Not sure what your point is. You think it should be possible to run the simulation at increased speed?
I like immutable objects. But my worry is it will lead to lots of small objects being created just to get destroyed right away, putting lots of pressure on GC. I wonder if this is a known issue in the immutable js community.