Worked well for showing off the platform, since there was really a low latency. Since it uses it's own interactive input, and not relying on IRC for interaction, so it's UX is considerably more user friendly... if you want to sign up for a Microsoft Xbox live account to use it
Show HN: Twitch Plays Doom
11–20 of 43 posts
Re: Show HN: Twitch Plays Doom
#12Earlier quoted context omitted.
I think the delay is due to Twitch itself.
100% - the delay is as low as I can get it. Twitch uses RTMPE for the most part, it's always going to be a little delayed. It's a decent box, compression is on, connected to fibre internet. If anyone has any ideas of reducing latency I'd love to hear it!
Re: Show HN: Twitch Plays Doom
#13Earlier quoted context omitted.
100% - the delay is as low as I can get it. Twitch uses RTMPE for the most part, it's always going to be a little delayed. It's a decent box, compression is on, connected to fibre internet. If anyone has any ideas of reducing latency I'd love to hear it!
No agfiliation, but Mixer/Beam [0] had a much lower delay than twitch. It unfortunately has the issue of not having anywhere the popularity of twitch. [0] https://mixer.com
Re: Show HN: Twitch Plays Doom
#14:O I can't fire fast enough!
Re: Show HN: Twitch Plays Doom
#15Earlier quoted context omitted.
100% - the delay is as low as I can get it. Twitch uses RTMPE for the most part, it's always going to be a little delayed. It's a decent box, compression is on, connected to fibre internet. If anyone has any ideas of reducing latency I'd love to hear it!
Does the irc bot you imported use websockets? I've been researching how to do a Twitch-plays game in Unity/C# and am thinking websockets to avoid rate limiting, but was wondering how much that'd do for latency, given it's push-based instead of polling.
The delay experienced is all in the stream broadcast back to the Twitch servers and on to the viewers.
When I'm watching the chat and also watching the local view of Doom the commands are executed almost instantly. It then takes ~8s to show on my Twitch view. When I started it was around 15s but some tweaking in OBS has brought that down a bit.
Re: Show HN: Twitch Plays Doom
#16> Your message was not sent because it is identical to the previous one you sent, less than 30 seconds ago. :O I can't fire fast enough!
f - f - f - f
Re: Show HN: Twitch Plays Doom
#17Earlier quoted context omitted.
I think the delay is due to Twitch itself.
100% - the delay is as low as I can get it. Twitch uses RTMPE for the most part, it's always going to be a little delayed. It's a decent box, compression is on, connected to fibre internet. If anyone has any ideas of reducing latency I'd love to hear it!
Or you could execute the command for a second, then pause the game execution. Make it closer to turn-based Doom.
Re: Show HN: Twitch Plays Doom
#18Re: Show HN: Twitch Plays Doom
#19Earlier quoted context omitted.
I think the delay is due to Twitch itself.
100% - the delay is as low as I can get it. Twitch uses RTMPE for the most part, it's always going to be a little delayed. It's a decent box, compression is on, connected to fibre internet. If anyone has any ideas of reducing latency I'd love to hear it!
Re: Show HN: Twitch Plays Doom
#20Okay, I've been watching this for a few minutes, and... the 8 second delay is FAR too long. Doom is simply too interactive. You need to be able to control it in realtime. I recommend three things: - Slow the delay right down, and possibly make it adjustable via chat commands. A 500ms-1s delay is honestly going to be the best possible thing here. Yes, some players will lag too much and won't be able to play at those l…