Now to add Twitch integration.
Haha yes... although I would be slightly nervous to expose my janky C code to the internet. Where I'm confident it would crash and burn in a very short amount of time :)
Show HN: RESTful Doom – HTTP+JSON API inside Doom
11–20 of 31 posts
Re: Show HN: RESTful Doom – HTTP+JSON API inside Doom
#12Great work and fantastic project idea and method of execution.
Re: Show HN: RESTful Doom – HTTP+JSON API inside Doom
#13Earlier quoted context omitted.
Haha yes... although I would be slightly nervous to expose my janky C code to the internet. Where I'm confident it would crash and burn in a very short amount of time :)
Most certainly your machine will suddenly reboot to a newly installed arch ;)
Re: Show HN: RESTful Doom – HTTP+JSON API inside Doom
#14Now I'm wondering whether the game clock could be suspended unless ticks were sent via API, to turn it into a turn-based game to be played only via API calls...
Re: Show HN: RESTful Doom – HTTP+JSON API inside Doom
#15That's pretty cool! Well done. Now I'm wondering whether the game clock could be suspended unless ticks were sent via API, to turn it into a turn-based game to be played only via API calls...
Re: Show HN: RESTful Doom – HTTP+JSON API inside Doom
#16Re: Show HN: RESTful Doom – HTTP+JSON API inside Doom
#17Re: Show HN: RESTful Doom – HTTP+JSON API inside Doom
#18Now to add Twitch integration.
Haha yes... although I would be slightly nervous to expose my janky C code to the internet. Where I'm confident it would crash and burn in a very short amount of time :)
Re: Show HN: RESTful Doom – HTTP+JSON API inside Doom
#19Earlier quoted context omitted.
Haha yes... although I would be slightly nervous to expose my janky C code to the internet. Where I'm confident it would crash and burn in a very short amount of time :)
Use a proxy. Openresty (nginx+lua) or a Go app would do. Only allow whitelisted commands through like the basic control commands and then pass it on to your C code.
Re: Show HN: RESTful Doom – HTTP+JSON API inside Doom
#20That's pretty cool! Well done. Now I'm wondering whether the game clock could be suspended unless ticks were sent via API, to turn it into a turn-based game to be played only via API calls...