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Show HN: 3DC.io – A dead simple cross-platform 3D design tool

3dc.io

11–20 of 74 posts

Re: Show HN: 3DC.io – A dead simple cross-platform 3D design tool

#11
post #5

I can see myself using this for simple communication on 3D geometry work to my colleagues (I work a lot with 3D rendering). Hand drawing is so hard sometimes :). However, for that it would need at least a transparency option so I can layer boxes and all. Otherwise, it feels really smooth in my browser. Good job there. I can see more shortcuts in the future but as I have very basic needs these are not a showstopper fo…

A lot of people have been asking for transparency lately. We can add it, but would need to rework how object selection/deselection looks visually. Thank you for the feedback.

What you probably want to do is draw an outline around your object when selected.

Re: Show HN: 3DC.io – A dead simple cross-platform 3D design tool

#12
post #9

Developer here, would love to get some feedback and answer any questions you might have. The app is available on iOS, Android and Web ( https://3dc.io/download ). There is also a gallery of user built content ( https://3dc.io/gallery ).

What are use cases for this tool? It's too simplistic. No shapes other than (combined) primitives, no textures.

One of the most interesting use cases so far has been in education, where the low learning curve provides a frictionless experience in studying design as well as materialising one's ideas. Thus, lowering the barrier of entry for younger creators. (Another developer here)

Re: Show HN: 3DC.io – A dead simple cross-platform 3D design tool

#13
post #9

Developer here, would love to get some feedback and answer any questions you might have. The app is available on iOS, Android and Web ( https://3dc.io/download ). There is also a gallery of user built content ( https://3dc.io/gallery ).

What are use cases for this tool? It's too simplistic. No shapes other than (combined) primitives, no textures.

3DC enables anyone to start creating in just a few minutes. No previous professional 3D experience needed. It's designed like LEGO for the digital world. By combining the primitives, one can start fast and gradually come up with ever more complex designs.

Re: Show HN: 3DC.io – A dead simple cross-platform 3D design tool

#15

Earlier quoted context omitted.

A lot of people have been asking for transparency lately. We can add it, but would need to rework how object selection/deselection looks visually. Thank you for the feedback.

What you probably want to do is draw an outline around your object when selected.

+1

Re: Show HN: 3DC.io – A dead simple cross-platform 3D design tool

#16
3D tools can often be overwhelming, especially if you only use them occasionally. The push/pull feature reminds me a bit of SketchUp, which I really like.

Anyone have any thoughts on what I could use for building up a scene? Ideally something where I can move things around the world with scripting.

Re: Show HN: 3DC.io – A dead simple cross-platform 3D design tool

#18

3D tools can often be overwhelming, especially if you only use them occasionally. The push/pull feature reminds me a bit of SketchUp, which I really like. Anyone have any thoughts on what I could use for building up a scene? Ideally something where I can move things around the world with scripting.

How did you get the push pull aspect of things? I couldn't get that to work.

Re: Show HN: 3DC.io – A dead simple cross-platform 3D design tool

#19

3D tools can often be overwhelming, especially if you only use them occasionally. The push/pull feature reminds me a bit of SketchUp, which I really like. Anyone have any thoughts on what I could use for building up a scene? Ideally something where I can move things around the world with scripting.

How did you get the push pull aspect of things? I couldn't get that to work.

Can you specify a bit? Do you mean translate/scale/rotate specifically or how we track the arrow movement?

Re: Show HN: 3DC.io – A dead simple cross-platform 3D design tool

#20

3D tools can often be overwhelming, especially if you only use them occasionally. The push/pull feature reminds me a bit of SketchUp, which I really like. Anyone have any thoughts on what I could use for building up a scene? Ideally something where I can move things around the world with scripting.

How did you get the push pull aspect of things? I couldn't get that to work.

Press the arrows on the bottom right.
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