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Show HN: Performance-focused pure CSS loading animations

connoratherton.com

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Re: Show HN: Performance-focused pure CSS loading animations

#5

These are pretty, however the demo page causes my Firefox to spin up to over 100% CPU utilization (obviously with hardware rending enabled). Why not just use a gif?

I've made this before [1], here are at least a few reasons:

- smoother than GIFs

- GIFs don't have full alpha transparency

- much easier to customize and adapt to different themes/sites/etc.

[1] http://brianbeck.com/spinner/

Re: Show HN: Performance-focused pure CSS loading animations

#6
post #5

These are pretty, however the demo page causes my Firefox to spin up to over 100% CPU utilization (obviously with hardware rending enabled). Why not just use a gif?

I've made this before [1], here are at least a few reasons: - smoother than GIFs - GIFs don't have full alpha transparency - much easier to customize and adapt to different themes/sites/etc. [1] http://brianbeck.com/spinner/

And why not SVG?

Re: Show HN: Performance-focused pure CSS loading animations

#8
post #5

Earlier quoted context omitted.

I've made this before [1], here are at least a few reasons: - smoother than GIFs - GIFs don't have full alpha transparency - much easier to customize and adapt to different themes/sites/etc. [1] http://brianbeck.com/spinner/

And why not SVG?

I'm not sure, because I haven't tried it, but: assume the markup and scripts are locked down, and you're only offered CSS as a means to theme a site's look & feel – how then would the SVG markup get on the page? Such was the case for our customers' sites at the company where I made this: everyone got the same markup in their widget, and changing that (for example, to add some SVG elements) was a more involved release process than just updating their CSS overrides.

Re: Show HN: Performance-focused pure CSS loading animations

#9
post #5

These are pretty, however the demo page causes my Firefox to spin up to over 100% CPU utilization (obviously with hardware rending enabled). Why not just use a gif?

I've made this before [1], here are at least a few reasons: - smoother than GIFs - GIFs don't have full alpha transparency - much easier to customize and adapt to different themes/sites/etc. [1] http://brianbeck.com/spinner/

I think you could make similar arguments against the use of CSS. eg:

- plays nicer on lower end hardware (I actually don't buy that CSS is smoother than GIF. I think it's 50/50 depending on how the GIF was designed (eg # frames, delay between frames, frame overlay method, etc), the hardware the GIF / CSS is rendered on, the browser running the CSS, etc.

- GIF works uniformly on all platforms (bar console-based browsers obviously hehe)

- and to expand on your second point, it doesn't seem like you're using alpha transparency on half your examples anyway.

Anyhow, it wasn't my intention to be negative. There's some stylish work there and it shows you've gone to a lot of effort. I particularly like the Pac-Man example. Unfortunately though (and to reiterate an early point) sadly quite a few examples failed to animate. Below is my full user agent string, and a map of the examples that worked and failed, in case it helps you with future developments:

    Mozilla/5.0 (X11; Linux x86_64; rv:36.0) Gecko/20100101 Firefox/36.0

    A A X X
    X X A X
    X X X X
    X A A
    A X X X
    X X A A
    X A A

    A == Animated
    X == not animated
      == empty spot (failed animation?)

Re: Show HN: Performance-focused pure CSS loading animations

#10
post #9
post #5

Earlier quoted context omitted.

I've made this before [1], here are at least a few reasons: - smoother than GIFs - GIFs don't have full alpha transparency - much easier to customize and adapt to different themes/sites/etc. [1] http://brianbeck.com/spinner/

I think you could make similar arguments against the use of CSS. eg: - plays nicer on lower end hardware (I actually don't buy that CSS is smoother than GIF. I think it's 50/50 depending on how the GIF was designed (eg # frames, delay between frames, frame overlay method, etc), the hardware the GIF / CSS is rendered on, the browser running the CSS, etc. - GIF works uniformly on all platforms (bar console-based browse…

Unfortunately I'm not the OP. I only designed the unrelated demo in my comment (which does use alpha transparency btw to blend in with whatever background color/image one might use).
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