Show HN: A game I've been working on for the last year is out today
1–10 of 70 posts
Re: Show HN: A game I've been working on for the last year is out today
#2It's not available for iPhone :( any reason for that?
Re: Show HN: A game I've been working on for the last year is out today
#3Fellow (mobile) game developer here, congrats on the launch! Can you tell us about the development cycle for this game? Were you alone, did it take a year full-time, etc? I'm curious.
Re: Show HN: A game I've been working on for the last year is out today
#4Main site (link in the description is not working): http://www.codeherdstudios.com/AsteroidSmash.html
Re: Show HN: A game I've been working on for the last year is out today
#5[deleted]
Re: Show HN: A game I've been working on for the last year is out today
#6It's not available for iPhone :( any reason for that?
I would guess the screen size is too small for 4 people to play at once.
Re: Show HN: A game I've been working on for the last year is out today
#7Looks great. Reminds me a bit of Space Team. I'm loving all these new collaborative games coming out.
Re: Show HN: A game I've been working on for the last year is out today
#8It's not available for iPhone :( any reason for that?
Seeing how the game accepts up to 4 players total, I'm guessing the screen factor played a role.
Re: Show HN: A game I've been working on for the last year is out today
#9Fellow (mobile) game developer here, congrats on the launch! Can you tell us about the development cycle for this game? Were you alone, did it take a year full-time, etc? I'm curious.
I would be curious as well. What is your marketing plan? I also released a game a month ago after working on it for about a year, but soon realized that it is very tough to break through the noise on the app store and get your game noticed.
What has your experience been with this? I see that you are doing pay-up-front model. I'd be curious to get your sense of why you went with that as opposed to the freemium + IAP model.
I also released as a paid app initially, it almost seems as if there is an expectation that games should be free to try and then either progress via upgrades or IAPs.
Re: Show HN: A game I've been working on for the last year is out today
#10Looks good. I'm wondering why you highlight "Only on iOS" as a specific thing on the screenshots?